With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
aaaaa
you can skip sprint boots
buy it after Headhunter or Improved Cooldown
1st Flex Slot
QSR 3 - Combat barrier or Enchanter's don't buy both - long range or slowing bullets don't buy both
3
Sharpshooter is NOT A MUST BUY you can skip it, rest is situational
1st Crippling (Gun) or Siphon (Tanky) if your 1st item is Crippling don't buy Siphon
If your team needs heal reduction
Fire Scarabs
Tornado
Djinn's Mark
Traveler
1
2
1
1
2
5
1
2
5
2
5
5