Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
[UPDATED FOR 22th NOV PATCH]
Inspired by Infamous' old Dashgod build.
The 25th October patch dropped and Old Dashgod is back.
The new build is back to focusing on debuffing your enemies
and getting the most out of your dash while being tanky as all hell.
Use your dash aggresively with its range.
New Shiv changes mean build rework still needs testing.
damage asap. The old dashgod items are in the legacy category!
Melee items are reccomended, but the build is fine without them.
Take from Left to Right. If you are having a rough lane, look to the right for sustain. Read all item annotations.
Passive sustain in lane. Helps to negate deferrence bleedout. Sold for Restorative Locket in the Mid Game.
Absolutely broken damage item. Just aim at the neck at medium ranges.
Builds into Spirit Snatch now. Very good against spirit poke in lane.
Massive powerspike early game. Combined with headshot booster, will allow you trade very well. Scales into late game.
Gives you sustain and spirit power. Builds into Slowing Hex now.
Will amp all your spirit damage, including Torment Pulse. Lifesteal works independantly from other items, so its not diminished.
Grab if you want to clear your waves asap and get to box smashing. Makes jungle creep clearing faster as well.
Strong sustain item. Provides bullet shield weapon damage and a lot of sustain.
Situationally good in solo lanes. Take if you are just farming.
Take from Left to Right. Sell Extra Regen. Build is based around Dash and Torment Pulse Mix-Max with CDR and Amp.
Rush against Warden or Geist. Strong for overall mobility. Sell later for enduring speed and Kinetic Dash.
Extends range on all abilities. Extremely cost efficient for a 500 item. Pick up whenever you have a spare 500 souls.
Get ASAP to start getting your dash cooldown lower.
Better powerspike due to Leech being to expensive. STILL RUSH LEECH IF YOU CAN AFFORD IT.
The sooner you buy Tormented Pulse, the more value you will get out of it. Scales off rage, spirit and CDR.
PUT ON YOUR DASH. Rush if ahead. Lowers cooldown on everything including Torment Pulse.
Choose 1 or 2.
RUSH AGAINST CHARACTERS WITH MOVEMENT LIKE LASH. Will give you tank stats and sustain.
RUSH IF AGAINST MIRAGE, GEIST. One of the best healing items in the game. Will be your 2nd highest healing after Leech.
RUSH IF AGAINST BULLET HEROS LIKE WRAITH OR HAZE. Works with spirit damage too and heals off Leech.
Take from Left to Right. Sell Headshot Booster. Leech + Return Fire combo is very broken coupled with Torment Pulse. Build defensive items since enemies will start focusing you. If ahead, more CDR and Lifesteal.
Lowkey broken. You can steal multiple sources of spirit res and spirit power.
Very strong item against sustain meta. The sustain from this huge since meta has shifted to early teamfights.
Extremely cost efficient at dealing bonus spirit damage. Will reduce enemies below 0% Spirit Resist.
Super important in Anti Heal meta. Grab afrer you have Leech or Spirit Lifesteal.
Despite being nerfed, it's worth a lot more due to scaling all your spirit damage, especially your Torment Pulse. RUSH AGAINST TANKS.
Can be bought earlier against characters with slows. Much stronger now due to Shiv ms nerf.
Put on dash if carrying, put on ult if you are playing cleanup. Will extend range of all your item passives including torment pulse.
RUSH IF YOU ARE AHEAD. CDR is so important to the build. Will heal you off all your damage including return fire.
Take from Left to Right. Buy situationals below when needed. Extreme Cases where games don't end.
Everyone deals spirit damage, so it's worth picking it up earlier.
Everyone deals bullet damage, but pick it up after spirit armor.
Provides more CDR not just for your dash and all your item cooldowns. Gives a lot of conditional spirit power. USE LIGHT MELEE TO ACTIVATE.
Important against spirit heavy comps.
Important against bullet dps comps.
Current patch favours Melee for rage build up. Lifestrike and MC OP.
Healing outscales Extra HP's Value. Do not spam Heavy Melee unless you can play around Parry. See Melee Items HMC.
Extremely Strong with Healing Booster. Throw some heavy melees in a teamfight in between dashes and heal 500 health.
Good for its statline. Very helpful to stick to enemies as a situational pick.
Able to HMC. Use if you know how to use movement techs.
Pick up one of these if you need a specific counter.
Really strong but I think it's better for the late game. If you are a god at aiming, grab it earlier.
Provides tank stats and a strong passive that allows you to splitpush. Get this item if you need to splitpush.
RUSH AGAINST TOUGH LANES LIKE ABRAMS, BEBOP OR HARD CC.
Build into remover against specific matchups. Also good if you are playing Melee shiv and want to reduce parry stun.
Best defensive choice for a cheap cost. Helps if you mess up a dash or in a very bad situation where you need to wait for help.
Vs Pocket and Bebops.
Must buy for any melee focused build.
The best tanking item. Improved Reach improves the radius of its active aura. Sell Locket for this.
The anti Haze item. Use it late game to kill her outright OR use it to buy time to run away since her ult will last longer than Metal Skin.
RUSH AGAINST FLYERS. Shiv really struggles to get picks without his team or any CC in his kit, so Knockdown is really good.
Combined with Hunter's Aura, this reduces enemy attack speed around you by over 50% which is huge value. Tank stats got buffed.
Strictly better than Escalating Exposure unless you have more than 10 stacks on the enemy. Gives superior hybrid stats.
Gundash item. If you are looking to end the game quicker and you don't have leech yet, get this instead.
Gives good Bullet Resist and +1 Stamina for mobility.
Good against stacked movement slows. Shoutout to Shiv Slide Enthusiast on Discord.
Very good value whether sidesplitting or teamfighting. Debuffing all enemies around you is very strong.
Extremely busted item due to the amount of raw stats it provides.
Is this the new decay?? Experimental item to see if it will be good at charging rage.
Taken out of the build. Still decent.
Situationally good in solo lanes. Just make sure you don't get harrased while using it or you won't get the full heal.
Good statline, 5% bullet resist and extra damage is always good for your gun. Sell later OR upgrade into point blank.
Tank meta is here, so picking up extra health is strong. Sell it last.
Experimental.
Complements Restore Locket and allows you to start roaming the map fast. Rush Enduring Speed against slow comps.
Strong early game for your knife poke. Will deal up to 500+ damage on a single target if perfectly stacked. Sell later.
Strong early game if you being overly aggresive and kill the enemy multiple times. New guardian changes make it harder now though.
Got Nerfed Rip.
Improve CDs of all abilities, turns Torment Pulse into a DPS monster. Ulting will give you a huge shield that can save you and chain ult.
Serrated Knives
Slice and Dice
Bloodletting
Killing Blow
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