Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
M&K build about abusing Veil Walker and Magic Carpet to shoot through veils and drop in on people to solo kill them.
wpn items = for shield mostly, Cold Front is a strong timing that will allow you to burst a whole medium camp, so abuse that.
KD just for mobility during rotations
The game really starts when you get Veil Walker, just burrow through veils and assault people. Once you get Carpet, just do the same but start your carpet before you hit the veil. Order is important so pay attention that you have the VW invis buff as your flying around
When you are landing on somebody, note that if you pop out of your burrow while still on the carpet, you will maintain your forward momentum from the carpet. Sometimes you want that, but MOST of the time you want to be semi-stationary while spinning. The way that you do this is scorn or cold front BEFORE coming out of your burrow. This will boot you off the carpet and get rid of that forward momentum
Scorn
Burrow
Sand Blast
Combo
1
1
2
5
1
2
5
2
5
1
2
5