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Lady Geist
Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.

Lady Geist
Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.

Hero
Build
Concerns of The Deep? I'm Blastin'

629

WEEKLY | POPULAR

11-21-2024 Update

2 days ago

Description

"They will remember the name: Viscous!"
The 4th build in the "Concerns of The Deep" series.
This one is oriented around your gun. You'll be lowering the enemy's resistances so much, they won't be able to outlast you!
Items have little notes under them. Special thanks to Skinner for helping me adjust this build! Check out his builds "Evil Incarnate"!
Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Extra Regen can be skipped if you aren't struggling. Move your mouse over the items for details!

item
Melee Lifesteal
500

You'll regain ~100hp when hitting a hero with Puddle Punch (3). |Upgrade into Lifestrike|

item
Restorative Shot
500

Every 6s, your next bullet will heal you when you hit an enemy, minion or soul orb. Goes on Cooldown even if you miss. Also provides you with a fair amount of Bullet shield. | Can be sold for a slot |

item
Extra Regen
500

Grants you more health regen for better sustain during laning phase. | Can be skipped or Upgraded into Return Fire |

item
Spirit Strike
500

Adds Spirit Damage to Puddle Punch (3) and also lower the enemy's spirit resistance.

item
Headshot Booster
500

A nice burst of damage when landing a headshot. |Upgrade into Headhunter|

item
Basic Magazine
500

A nice damage increase, and more ammo for your gun. |Upgrade into Titanic Magazine|

item
Extra Charge
500

An extra charge of Puddle Punch (3). |Upgrade into Rapid Recharge|

item
Extra Stamina
500

Provides you with 1 extra stamina. Useful against enemies like Warden. |Sell for Majestic Leap or Armor| |Can be upgraded into Superior Stamina|

item
Sprint Boots
500

Makes you move faster. Nyoom! |Upgrade into Enduring Speed|

Mid Game

Buy left to right. If you don't have flex slots, skip Burst Fire and get it later.

item
Bullet Resist Shredder
1250

Lower your enemy's bullet resistance when you deal spirit damage. Use Melee Strike, Splatter (1) or Withering Whip to activate it.

item
Melee Charge
1250

Upon landing a heavy melee, you'll gain extra ammo! Double your ammo count if your mag is full! And reload your gun instantly if you are currently reloading. Also works on Neutrals and Minions! Has a cooldown.

item
Active
Withering Whip
1250

Use it to lower an enemy's bullet resistance, but also their fire rate. Deals some spirit damage too, useful to trigger effects like Healbane or Bullet Resist Shredder.

item
Enduring Speed
1750

Allows you to go zoomin' and resist some of the slows applied to you.

item
Active
Heroic Aura
3000

Gives you a passive 20% bullet lifesteal. Upon activation, you and your nearby allies get a fire rate and movement speed boost! |Sell for Vampiric Burst|

item
Headhunter
3500

Landing a headshot will proc a burst of damage, healing and movement speed.

item
Burst Fire
3000

Allows you to shoot and move faster upon hitting an enemy. Also grants you some slow resistance! |Skip if no flex slot available, then buy later|

item
Titanic Magazine
3500

A TON more ammo to work with along with some nice bullet resistance. You'll be blastin' anyone you see without reloading as much!

item
Lifestrike
3500

Upon landing a melee hit, you'll gain a lot of HP back and slow down the enemy hit.

item
Spirit Snatch
3500

Steal your enemies Spirit power & resistance. Resulting in you getting stronger and them weaker! Works with Puddle Punch (3).

Armors

At your convenience! Armors scale better during late game.

item
Active
Divine Barrier
1250

Give yourself (Or an ally) a fair amount of shield for a few seconds, along with some movement speed. |Must be sold during late game|

item
Combat Barrier
1250

Increases your bullet damage and fire rate when you have bullet shield. |Must be sold during late game|

item
Active
Return Fire
1750

Upon activation, gives you some bullet resistance and any enemy damaging you will take some damage back. Be careful, you still take damage.

item
Reactive Barrier
1250

Grants you shields when affected by crowd control. Triggers when you get parried! Useful against Mirage's tornado, Lash's dive and ult, Dynamo's stomp, Abrams' charge and much more!

item
Bullet Armor
1250

Useful if the enemy uses a lot of bullet damage. Armors scale well during late game.

item
Spirit Armor
1250

Useful if the enemy uses a lot of spirit damage. Armors scale well during late game.

item
Improved Bullet Armor
4250

Useful if the enemy uses a lot of bullet damage. Armors scale well during late game.

item
Improved Spirit Armor
4250

Useful if the enemy uses a lot of spirit damage. Armors scale well during late game.

Late Game

Buy left to right. Toxic Bullets and Healbane are powerful together against a team that has a lot of lifesteal/healing.

item
Rapid Recharge
3500

More charges of Puddle Punch (3), allowing you to harrass even more.

item
Crippling Headshot
6200

Lower the enemy's resistances by landing a headshot, resulting in a lot more damage against them!

item
Toxic Bullets
3000

Huge Healing Reduction on the enemies when it activates, along with more damage. Stacks with Healbane.

item
Healbane
1250

Extra healing reduction on enemies. Works with Splatter (1), Spirit Strike and Withering Whip. Stacks with Toxic Bullets.

item
Active
Vampiric Burst
6200

Once activated, you'll heal 100% of your bullet damage, gain extra ammo and fire rate! |Replace Heroic Aura|

item
Frenzy
6200

Upon reaching half-health, you'll become more resilient against gun damage/melee damage while moving and shooting faster!

item
Inhibitor
6200

Lower the enemy's damage when you shoot them, and also slows them down!

Post-Late

These items are usually picked past Late Game. Alchemical Fire can be purchased much earlier if desired.

item
Active
Alchemical Fire
3000

Toss it at the enemies or towers. Any enemy standing in the fire will take a lot more bullet and melee damage! |Can be bought before Post-Late|

item
Active
Shadow Weave
6200

Turn invisible. Upon becoming visible, gain attack speed and spirit power for a few seconds.

item
Siphon Bullets
6200

Steal your enemy's max HP by shooting them!

item
Active
Colossus
6200

ColosSUS. Provides you with extra melee damage passively and a lot of resistances when activated.

item
Active
Phantom Strike
6200

Teleport to an enemy, disarming them, slowing them and deal a good amount of spirit damage. Good to engage or finish off an enemy.

item
Soul Rebirth

Allows you to respawn shortly, on the location of your death. Be wary, your respawn timer is also increased by 15s.

item
Leech
6200

A lot more healing across the board, from spirit damage and gun damage.

item
Active
Magic Carpet
6200

Allows you to easily rotate around the map or escape at will. Can be used during Goo Ball (4) when it is fully upgraded.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Slowing Bullets
1250

Slow down the enemy by shooting at them.

item
Kinetic Dash
1250

Grants you a free dash-jump when dash-jumping, along with some fire rate increase. Has a cooldown.

item
Active
Warp Stone
3000

Allows you to teleport in the direction of your choice, and gain some Bullet resistance.

item
Hunter's Aura
3000

Lower nearby enemies' bullet resistance and fire rate. TRIPLED if the enemy hero is ALONE! Also results in more melee damage.

item
Escalating Resilience
3000

If you wish to resist bullets more, this will grant you more bullet resistance that stacks up by shooting your enemy.

item
Active
Silencer

Passively slow down your enemy by shooting them. Once activated, you'll block all of their abilities when shooting them. Be careful, they can still use items.

item
Healing Booster
1250

Increases your healing as a whole, and provides you with some anti-healing resistance.

item
Debuff Reducer
1250

Lowers the duration of Mirage's tornado and scarab debuff, Infernus' burn, Pocket's poison, and more!

item
Active
Restorative Locket
1250

When enemies use abilities near you, they'll charge this item. Upon activation, you can heal yourself (Or an ally!) and restore 1 stamina.

item
Active
Metal Skin
3000

Makes you temporarily immune to bullet damage. Very useful against Haze or Wraith!

item
Active
Majestic Leap
3000

Allows you to easily rotate around the map and reach roofs!

item
Active
Debuff Remover
4250

Removes Bebop's Bombs, Pocket's Poison, Mirage's Tornado, Infernus' burn and more!

item
Active
Unstoppable
6200

Makes you temporarily immune to any Crowd Control. Useful against a team that has a lot of CC. You also cannot get parried during it!

item
Active
Decay
1250

Can be very useful to help fight any enemy that heals a lot (Ex: Abrams, Infernus, Mo&Krill, etc...). This also deals decent damage.

item
Active
Slowing Hex
1750

Helpful to stop an enemy from using their movement ability to run away such as Lash, Infernus and more! Cast this BEFORE they use their abilities.

item
Active
Knockdown
3000

Cast a delayed stun on an enemy. Brings down flying enemies really fast. Useful against Vindicta, Grey Talon, Seven, Bebop and more.

item
Active
Silence Glyph
3000

Stops the enemy from using their abilities for a few seconds. Useful against Yamato, Pocket, Lash and more! This does NOT interrupt channeled abilities.

item
Active
Curse
6200

Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!

item
Arcane Surge
4250

After a dash-jump, your next ability will be empowered!

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

2

5

5

1

2

5

1

2

5