Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
This is a Mirage Build where you get your power spike before you reach the mid game and you do a decent amount of damage but most importantly you have a lot of pressence on the map, a lot of CC and you're very tanky with sustain.
Skill Unlock: 3-2-1-4 | Skill Upgrade: 2-3-1-1-4-3-3-2-2-4-4-1 | twitch.tv/linepro
if losing lane
You're building survivability to make it harder to kill you. You peak reaching mid game. Quicksilver Reload on 3
Superior Cooldown on 4 | The idea is to set up a fight with 4+1 then chase them and kill them slowly with your 3. If you take damage use your 2 to remain at full hp
Just sell 500 cost items
Fire Scarabs
Tornado
Djinn's Mark
Traveler
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