Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
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Generally left to right, everything before extra stam is core. Can get monster rounds in solo lanes to pressure turret
Generally left to right, sell healing booster for bullet armor lategame
Generally left to right, imbue 3 with reverb + CDR. Can get warp stone earlier if needed to survive.
With overflow procced + 140 base damage on 3, you get to 175 base dmg on 3 to proc improved burst w/ it
surge on 3
Get armors generally after some core 3k's/6k's, rest as needed
Essence Bomb
Life Drain
Malice
Soul Exchange
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