Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
The idea behind this build is to heavy melee them when they get popped up by ground strike. In the heat of a team battle, they are unlikely to parry it.
Build costs 42K to get every laning, core, and late item.
Sell second if need slots
Farm for Lifestrike and Majestic Leap
Imbue Ground Strike
Imbue Ground Strike
Buy anti-heal to counter characters like Infernus, Abrams, and Shiv
Ground Strike
Grapple
Flog
Death Slam
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