Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
This is an updated build for Venom focusing on high mobility and weaving heavy melees with close range gunfire. Dash-Jumping is key with this build for getting around, hence all the stamina, and don't forget to slide everywhere! Beyond that this build thrives by roaming during the mid game to create lopsided engagements across the map to drive momentum into the late game. It does this by using a combination of high resistances and excessive mobility for survivability and the gunweaving plus an execute for securing stragglers and survivors.
Focus farming until you have all these items. Don't forget neutrals! (Start roaming after your enemy's Gaurdian falls and your lane gets pushed up.)
Get all three first!
Usually buy left to right.
All important upgrades to items you already have, or ones you really should get.
These are luxury late game buys. They will give big damage depending on playstyle on situation. Pick your poison.
Imbue Screwjab Dagger
Other solid items to consider.
Screwjab Dagger
Lethal Venom
Slither
Petrifying Bola
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