Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
This build is specifically built around a blend of melee and turret
focus early game that later transitions into some gun strength later
on. This character really struggles to farm due to her turrets not
damaging farms and so you want to rely heavy on taking out camps
and so you want to lean heavy into farming with a mix of 1 and your
gun / melee. Toxic mixed with spiritual overflow and the better range
/ cooldown of your cat turrets will allow you to activate your turrets,
proc poison, and increase all spirit damage from both your toxic and
turrets through spiritual overflow. You are essentially trying to
maximize the initial couple of seconds of them being under turret
while also being able to slow them down if need be with your pounce.
Sell Infuser Later
Sell Monster Rounds For Echo Shard
Sell Healing Rite For Echo Shard
Sekhmet's Spirit
Pounce
Nekomata Ward
Queen of Shadows
1
1
2
1
2
2
5
5
1
2
5