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Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Hero
Build
Concerns of The Deep? I'm Ballin'

21,505

ALL TIME

11-21-2024 Update

yesterday

Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Resto Shot can be skipped if you aren't struggling. Move your mouse over the items for details!

item
Melee Lifesteal
500

This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit heroes! |Can be sold for a slot|

item
Restorative Shot
500

Every 6s, your next bullet will heal you when you hit an enemy, minion or soul orb. Goes on Cooldown even if you miss. Also provides you with a fair amount of Bullet shield. | Can be skipped |

item
Spirit Strike
500

Adds Spirit Damage to your Puddle Punch (3), also lowers the enemy's spirit resistance on hit. | Upgrades into Spirit Snatch |

item
High-Velocity Mag
500

Allows you to secure/deny souls easier, along with landing shots easier. Also grants you a fair amount of bullet shield that stacks with Restorative Shot's shield.

item
Mystic Burst
500

An increase of damage for your Splatter (1). |Upgrades into Improved Burst|

item
Monster Rounds
500

Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc..).

item
Mystic Reach
500

Increases the size of Goo Ball (4), but also the range of Puddle Punch (3) and Splatter (1)'s radius. It even increases the range of Torment Pulse!

item
Extra Stamina
500

Provides you with 1 extra stamina. Useful against heroes like Warden. |Can be sold for a slot| |Can be upgraded into Superior Stamina|

item
Sprint Boots
500

Makes you move faster. |Can be sold for a slot| |Can be replaced by Majestic Leap|

Mid Game

Buy left to right. Skip Impr Cooldown & Arcane Surge if no flex slots, buy them later. Upon getting Arcane Surge, always Dash-Jump before using Goo Ball (4)! Don't forget: Get Actives some time after Phantom Strike.

item
Kinetic Dash
1250

Grants you a free dash-jump, and fire rate after a dash jump. | Upgrades into Arcane Surge |

item
Torment Pulse
3000

You'll deal damage to enemies near you, even during Goo Ball (4) !

item
Improved Cooldown
1250

Allows you to use Goo Ball (4) and other abilities more often! Reduces the cooldown of your actives and effects such as Torment Pulse. | Buy later if no Flex slot |

item
Active
Warp Stone
3000

| Replace Restorative Shot | Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.

item
Improved Burst
3500

A large upgrade in term of damage for Splatter (1) and Goo Ball (4). Scales even better in late game. The bigger the Max HP of the enemy, the bigger the damage!

item
Active
Phantom Strike
6200

Allows you to teleport to an enemy, disarming them, but lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.

item
Superior Cooldown
4250

| Imbue Goo Ball (4) | Allows you to be in Goo Ball (4) a lot more often. Further reduces the cooldown of your actives and item effects, such as Torment Pulse!

item
Spirit Snatch
3500

Upon landing a melee hit on a hero, steal their spirit power and spirit resist! Meaning that they are more vulnerable to damage! Can be done with Puddle Punch (3).

item
Healbane
1250

Apply an anti-healing effect upon dealing spirit damage to the enemy. Also heals you if an enemy dies under this effect.

item
Arcane Surge
4250

| If no flex slot, skip and buy later | After Dash-Jumping, your next ability used is empowered. Always try to dash-jump before using Goo Ball (4) to empower it!

Armors

Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game.

item
Bullet Armor
1250

Adds 10% more Bullet Resistance to your Goo Ball (4). You'll reach 70% Bullet Resistance. (Default is 60%)

item
Improved Bullet Armor
4250

Adds 20% more Bullet Resistance to your Goo Ball (4). You'll reach 80% Bullet Resistance. (Default is 60%)

item
Spirit Armor
1250

Adds 9% more Spirit Resistance to your Goo Ball (4). You'll reach 69% Spirit Resistance. (Default is 60%)

item
Improved Spirit Armor
4250

Adds 18% more Spirit Resistance to your Goo Ball (4). You'll reach 78% Spirit Resistance. (Default is 60%)

item
Enchanter's Barrier
1250

Barriers are a nice bonus early on, but sell them later. Barriers are not affected by resistances.

item
Reactive Barrier
1250

Grants you shields when you get CC'd. Useful against Mirage's tornado, Bebop's hook, Lash's dive, and more!

item
Debuff Reducer
1250

Lowers the duration of Pocket's poison, Infernus' burn, Mirage's tornado & scarab, Warden's cage and more.

item
Active
Debuff Remover
4250

Removes Bebop's bomb, Pocket's poison, Infernus' burn, Vindicta's Tether, Mirage's tornado, Siphon Bullet/Mirage's Scarab & mark, and more!

Late Game

Buy left to right. Get more Spirit Items as you unlock flex slots. Otherwise, get Leech and Gun items. If you bought Magic Carpet, skip Mystic Reverb.

item
Improved Reach
3500

| Imbue Goo Ball (4) | Further increases the size of Goo Ball (4) and the range of your other abilities.

item
Duration Extender
1250

Increases the duration of Goo Ball (4), along with its stun duration and the duration of item effects & actives!

item
Superior Duration
4250

| Imbue Goo Ball (4) | Further increases the duration of Goo Ball (4), the stun on impact, and any actives.

item
Mystic Reverb
6200

| Imbue Goo Ball (4) | Hitting an enemy with Goo Ball (4) will make them take delayed damage in the form of an AoE. Also grants you Spirit Lifesteal and more Ability Range. | Skip if you bought Magic Carpet |

item
Leech
6200

This will give you a lot of lifesteal with your abilities and even gun. Also grants you cooldown reduction!

item
Frenzy
6200

Grant you a massive amount of Bullet Resistance when lower than half health and movement speed. Useful for when Goo Ball (4) ends.

item
Spiritual Overflow
6200

Build up spirit power by shooting enemies. Also gives you extra cooldown reduction.

Actives for Ballin'

Grab one (Or multiple) of those if you want to empower your Goo Ball (4).

item
Active
Return Fire
1750

Send some damage back and gives you some bullet resistance when activated. Useful against Wraith and Haze. Pair it with Metal Skin to not take any damage and still send damage back!

item
Active
Rescue Beam
3000

Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.

item
Active
Majestic Leap
3000

Useful to rotate around the map and reach roofs. Don't forget to recast it to pick landing location, even in Goo Ball (4)!

item
Active
Metal Skin
3000

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

item
Active
Unstoppable
6200

Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!

item
Active
Colossus
6200

ColosSUS. This will make you bigger and rounder. More HP, more resistances, slow enemies near you. Also gives you a large amount of extra melee damage passively.

item
Active
Magic Carpet
6200

Can be used to fly while in Goo Ball (4), also makes it bigger. Keep in mind that if you hit an enemy, the Magic Carpet will disappear.

item
Active
Echo Shard
6200

Allows you to double cast Splatter (1), The Cube (2), or regain a charge of Puddle Punch (3).

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Mystic Shot
1250

Every 5s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.

item
Melee Charge
1250

Makes killing Neutrals and Minions a lot more comfortable by reloading your weapon for less downtime.

item
Soul Shredder Bullets
1250

Applies a spirit damage amplification and spirit lifesteal against the enemy hit. Can be triggered by Puddle Punch (3), allowing you to benefit from it even during Goo Ball (4).

item
Spellslinger Headshots
4250

Increases your Spirit Power when you land a headshot, also grants the effects of Soul Shredder bullets!

item
Extra Regen
500

Grants you more health regen. Useful for laning phase if you are struggling. Can then be upgraded into Return Fire.

item
Enduring Speed
1750

Allows you to go faster, and also resist slows.

item
Superior Stamina
3500

Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).

item
Active
Restorative Locket
1250

Upon use, provides you (or an ally!) with a burst of healing and 1 stamina. Charges up when nearby enemies use abilities.

item
Active
Healing Nova
1750

Grants a burst of healing to your allies around you and yourself.

item
Lifestrike
3500

A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3).

item
Ammo Scavenger
500

Increases your spirit as you secure souls. Works on Neutral and even securing souls with Melee.

item
Active
Cold Front
1250

Unleash a burst of damage around you that slows. Deals a double damage to Neutrals and minions.

item
Soul Rebirth

Upon dying, you'll respawn where you died after a few seconds, at half health.

item
Active
Decay
1250

If you have Escalating Exposure, you'll ramp up your damage a lot by using this! This is very useful to counter any enemy that heals a lot such as Abrams, infernus, Mo&Krill.

item
Active
Silence Glyph
3000

Silence a target and deal some damage. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3000

Applies a delayed stun to a target. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Active
Refresher
6200

Reset the cooldowns of your entire kit, including your Goo Ball (4).

item
Active
Curse
6200

Reduces an enemy to the state of an actual potato for a few seconds. Useful against carries!

item
Boundless Spirit
9700

Empowers Splatter (1) a lot, and also increases the damage of Goo Ball (4).

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

1

2

5

5

1

2

5

2

5