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Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Hero
Build
OTTR GUN BEBOP (ADC)

43

DAILY | TRENDING

11-13-2024 Update

19 days ago

Description

Bebop Gun build focused on dealing consistent damage (esp over all ranges!).

If you enjoy it or have any comments, come say hi at twitch.tv/ottr

Item Build
Laning Phase

Check me out at twitch.tv/ottr

item
Basic Magazine
500
item
Hollow Point Ward
500
item
Extra Spirit
500
item
Mystic Burst
500
item
Headshot Booster
500
item
Active
Infuser
500

Literally just buy for early ult clear on lvl 3 jungle + extra dmg

Laning Optional

item
Restorative Shot
500
item
Active
Healing Rite
500
item
Extra Regen
500
Early Game

Build once you've finished the above.

item
Long Range
1250
item
Bullet Lifesteal
1250
item
Quicksilver Reload
1250

put on 1

item
Enduring Speed
1750
item
Extra Stamina
500
One of These (OPT)

item
Bullet Armor
1250
item
Spirit Armor
1250
MELEE OPT (LANE)

item
Spirit Strike
500
item
Melee Lifesteal
500

Your 1 Procs Light Melee Damage - Choose this one if you need more sustain

Mid Game

Get Tesla, Int Mag before you start fighting

item
Tesla Bullets
3000

You need tesla bullets to farm up, if no flex sell HP

item
Intensifying Magazine
3000
item
Sharpshooter
4250
item
Titanic Magazine
3500
item
Headhunter
3500
item
Bullet Resist Shredder
1250
Optional

item
Active
Knockdown
3000
Late Game

Build for lategame, pick as you need. First two for damage, later three for sustain (but get all)

item
Crippling Headshot
6200

If you're not a headshot beamer you can go without this

item
Lucky Shot
6200
item
Inhibitor
6200
item
Superior Stamina
3500
item
Active
Vampiric Burst
6200
FINAL WEAPON

item
Crippling Headshot
6200
item
Lucky Shot
6200
item
Headhunter
3500
item
Spiritual Overflow
6200
FINAL VITALITY

item
Superior Stamina
3500
item
Inhibitor
6200
item
Improved Bullet Armor
4250

Bullet or Spirit Armor depending on Enemy Team Build. Can sell one other Vitality Item for +spirit armor

item
Enduring Speed
1750
FINAL SPIRIT - FINAL 2 COUNTER SLOTS

item
Bullet Resist Shredder
1250
item
Active
Knockdown
3000
FINAL FLEX

item
Titanic Magazine
3500
item
Intensifying Magazine
3000
item
Sharpshooter
4250
item
Active
Vampiric Burst
6200

Can Be Swapped for COUNTER ITEMS

Sell Order

item
Active
Healing Rite
500
item
Restorative Shot
500
item
Melee Lifesteal
500
item
Spirit Strike
500
item
Rapid Rounds
500
item
Hollow Point Ward
500
item
Extra Spirit
500
item
Mystic Burst
500
item
Extra Health
500
item
Bullet Lifesteal
1250
item
Tesla Bullets
3000
item
Quicksilver Reload
1250
Playstyle Notes

This build is designed specifically to play Bebop as an "AD CARRY" - where you stand in the middle to backline and just hold M1 and deal as much damage as humanly possible. You can use your abilities as much as you see fit, but keeping some distance and holding M1 will always be the play.

Counters

You know what to get (CHECK MY VIDEO LOL)

Ability Point Order

Exploding Uppercut

Sticky Bomb

Hook

Hyper Beam

1

1

2

5

2

1

2

5

5

1

2

5