
Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.
Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.
LASTTEAMRANK
Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds!
Setup for left to right buying if you are new.
Don't expect to easily 1v1 other carries, farm, play with your team and put out big AOE damage with debuffs.
Clear wave quickly, try to hold back enemy pressure and don't die.


I
Balles antimonstres
Great for clearing, bit of weapon damage from investment, and regen is super handy. If not going Cultist, sell first.


II
Sabotage
Really good item vs any gun hero and even some that are ability based. Look to sell later. If you skip, get Sup Duration for 4.8k.


III
Active
Sacrifice rituel
Get this and start printing souls on T3 jungle. Ballistic is more fun but free souls are free souls :( Gun spike now!


II
Chargeur exponentiel
An insane amount of weapon damage, don't tap fire! Swap for Fleetfoot or Recharging Rush if you want (If you are fed swap for Ballistic, goes crazy) . Sell later.


II
Vitesse persistante
Need some kind of movement early. Feel free to swap for stamina instead.


I
Esprit bonus
Meh but you want Improved Spirit after anyway!


II
Esprit amélioré
Nice upgrade, regen is surprisingly nice early.


II
Imprégner
Prolongation
Keep the ball up longer = more damage, more area denial. Spirit spike now! T3 ball will go crazy.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Vol de vie spirituel
Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.


II
Châtiment curatif
Anti heal is great and burst heal is insanely nice too. Big HP spike here. Sell super late for Spirit Burn or other anti heal.


III
Recharge rapide
Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead. CDR is great on this. If you want to flex something quirky, replace this.


IV
Profusion spirituelle
A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.


III
Prolongation supérieure
A nice upgrade to keep buffs and debuffs (and literally every ability...) up as long as possible.


II
Ralentissement mystique
Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it. Replace for another flex if you wish.


II
Imprégner
Rechargement éclair
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imprégner
Magnum mercuriel
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.
Probably need one for lane.


I
Bonus de régénération
Can replace with your preferred survivability (Healing Rite, Extra HP etc) but I like staying in lane. Just got buffed!


I
Active
Rite de guérison
More healing than Regen, use when you like running boxes a lot, or if you are desparately low on HP.


II
Bouclier spirituel
Good alternative early for burst damage.


II
Protection d'urgence
VERY good for laning against CC heavy heroes.


II
Emblème enchanteur
Great stats for Seven, but to hit green spike effectively you would have to replace one of the other 3 greens.


II
Veste de combat
Nice early bullet counter that gives some damage.
Sell MR, Early Defensive, IM, and Suppressor for slot space.


IV
Active
Second souffle
Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal. Spirit Resist is nice too!


II
Vulnérabilité mystique
A good spike in spirit damage, doesn't stack with other teammates with the same item.


IV
Exposition spirituelle
Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp just for you. If you want to run Toxic, get this earlier somehow.


I
Imprégner
Expansion mystique
A nice lil bump to your ball range. Don't give any priority to this, if you have 800 sitting around and spare slots its okay.


III
Expansion supérieure
Great upgrade for not just ball but stun too. Dependant on slots as it's not that required, especially if you have Ballistic.


IV
Implacable
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


IV
Brise-tête
A ton of shred AND anti-heal but relies on headshots. Great as a gun investment filler late game. Swap for Spirit Rend if poor or not as confident in aiming.


IV
Parchemin de foudre
Very mid upgrade that relies on not getting stunned in your ult. Luxury and arguably you sell slow if its that late.
Try to get one or two in Mid or Late game, look at the enemy items! If you are rich, buy better items.


III
Résilience spirituelle
Great item for Spirit damage. Consider Spellbreaker instead for high burst spirit.


III
Résilience balistique
Decent against gun AND melee damage. Consider Plated Armor or Metal skin instead.


III
Active
Cuir blindé
Great against fed gun carries, suddenly you live 10x longer than they expect, and gives time for your team to help out.


IV
Brise-magie
Spirit AND Debuff AND burst resist, but noticably worse against general spirit damage now.


IV
Armure de plates
An okay anti gun late game item, helps with on hit effects.


III
Active
Dissipateur de magie
Use this for all of those cringe DOTs and incoming abilities.


IV
Active
Intouchable
Stop all that pesky CC and other negative effects.


III
Contresort
Very popular item if you're good enough to use it, either against big damage or CC ults, Lash for example.


II
Active
Malédiction de ralentissement
This can cripple certain heroes, everyone sleeps on this, me included.


IV
Active
Toile tourbillonnante
This technically combos with Sevens entire kit so you can AOE the fuck out of the enemy team.


IV
Active
Refuge céleste
Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


IV
Active
Relique maudite
Ideally a Seven shouldn't buy this but it is crazy OP.


IV
Sangsue
Better than Infuser *IF* you are getting cursed often. Just compare the Spirit Lifesteal and Spirit Power stats of the 2 items, yum.


III
Active
Pierre de distorsion
Expensive but gives Seven a way out.
A random assortment of odd or alternate items. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


III
Maitrise d'endurance
An alternative to Speed items.


III
Balles toxiques
Great against tanks and even more anti heal. Can take on top of existing build but will have to lose a spirit item somewhere, probably Slow or Rapid Recharge. Good item but we love balls here.


III
Imprégner
Enchantement balistique
I really enjoy taking this, hard save up and Cultist is a safer pick but this is more fun.


III
Entaille spirituelle
If you need even more shred on top of mystic vuln, use this. Consider Crippling Headshot if you are rich.


II
Balles anti-esprit
Easy pickup for a bit of spirit resist shred. Spirit Rend is much better if you can afford it.


II
Active
Pied plume
On demand speed, but the real star is full speed while shooting. Lets you slide all over the place.


IV
Brulure spirituelle
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


II
Rechargement express
Fun item, keep an eye on this one down the line. Swap for Intensifying if you want to try it.


II
Imprégner
Récupération comprimée
Still good if you prefer but gets harder and harder to justify with each patch giving CDR elsewhere and duration getting better.


III
Récupération supérieure
Very nice upgrade, you really want Surge and Stun up as often as possible too.


IV
Récupération transcendante
Better the more actives you have, and some passives like Spellbreaker. Can skip.
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