Deadlock CoachCoach de Deadlock
Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds!

Setup for left to right buying if you are new.
Don't expect to easily 1v1 other carries, farm, play with your team and put out big AOE damage with debuffs.

Item Build

#Citadel_HeroBuilds_EarlyGame

Clear wave quickly, try to hold back enemy pressure and don't die.

Deadlock Item

I

Balles antimonstres

Great for clearing, bit of weapon damage from investment, and regen is super handy. Sell first unless building Cultist.

Deadlock Item

II

Sabotage

Really good item vs any gun hero and even some that are ability based. Look to sell later.

Deadlock Item

II

Chargeur exponentiel

Already was good and got buffed, just a ton of weapon damage. Swap for Fleetfoot or Recharging Rush if you want.

Deadlock Item

III

Imprégner

Enchantement balistique

Still testing this out instead of Cultist. Hard save up but other options for T3 feel bad, need to save slot space. Big Gun spike here.

Deadlock Item

II

Vitesse persistante

After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.

Deadlock Item

I

Esprit bonus

Meh but you want Improved Spirit after anyway!

Deadlock Item

II

Esprit amélioré

Nice upgrade, regen is surprisingly nice early.

Deadlock Item

II

Imprégner

Prolongation

Recharging Rush and CDR on Rapid Recharge means we can swap to this. Keep the ball up longer = more damage, more area denial. Spirit spike now, alongside T3 ball!

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale a lot by the end of here.

Deadlock Item

II

Vol de vie spirituel

Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.

Deadlock Item

II

Châtiment curatif

Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here. Sell super late for Spirit Burn or other anti heal.

Deadlock Item

III

Recharge rapide

Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead. This got buffed wooo

Deadlock Item

IV

Profusion spirituelle

A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.

Deadlock Item

II

Ralentissement mystique

Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.

Deadlock Item

III

Prolongation supérieure

A nice upgrade to keep buffs and debuffs (and literally every ability...) up as long as possible.

Deadlock Item

II

Imprégner

Rechargement éclair

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Imprégner

Magnum mercuriel

Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.

Early Def

Probably need one for lane.

Deadlock Item

I

Bonus de régénération

Can replace with your preferred survivability (Healing Rite, Extra HP etc) but I find this is the most consistent. Just got buffed!

Deadlock Item

I

Active

Rite de guérison

Nice for a quick in lane heal when super low, but is less consistent than Regen and requires you to sit super safe. Technically more heal overall.

Deadlock Item

II

Bouclier spirituel

Good alternative early for burst damage.

Deadlock Item

II

Protection d'urgence

Good for laning against CC heavy heroes.

Deadlock Item

II

Emblème enchanteur

Great stats for Seven, but to hit green spike effectively you would have to replace one of the other 3 greens.

Deadlock Item

II

Veste de combat

Nice early bullet counter that gives some damage.

#Citadel_HeroBuilds_LateGame

Sell MR, Early Defensive, IM, and Suppressor for slot space.

Deadlock Item

IV

Active

Second souffle

Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal. Spirit Resist is nice too!

Deadlock Item

II

Vulnérabilité mystique

A good spike in spirit damage, doesn't stack with other teammates with the same item.

Deadlock Item

IV

Exposition spirituelle

Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp just for you.

Deadlock Item

I

Imprégner

Expansion mystique

A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.

Deadlock Item

III

Expansion supérieure

Great upgrade for not just ball but stun too. Dependant on slots but there is so much range in the game, this is skippable tbh.

Deadlock Item

IV

Implacable

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

IV

Parchemin de foudre

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Brise-tête

Technically even more shred plus anti heal built in but you have to land those headshots.

Late Defensive

Try to get one or two in Mid or Late game, look at the enemy items! If you are rich, buy better items.

Deadlock Item

III

Active

Dissipateur de magie

Use this for all of those cringe DOTs and incoming abilities.

Deadlock Item

III

Résilience balistique

Decent against gun AND melee damage. Consider Plated Armor or Metal skin instead.

Deadlock Item

III

Résilience spirituelle

Great item for Spirit damage. Consider Spellbreaker instead for high burst spirit.

Deadlock Item

IV

Brise-magie

Spirit AND Debuff AND burst resist, but noticably worse against general spirit damage now.

Deadlock Item

IV

Armure de plates

An okay anti gun late game item, helps with on hit effects.

Deadlock Item

IV

Active

Intouchable

Stop all that pesky CC and other negative effects.

Deadlock Item

III

Contresort

Very popular item if you're good enough to use it, either against big damage or CC ults, Lash for example.

Deadlock Item

III

Active

Cuir blindé

Great against fed gun carries, suddenly you live 10x longer than they expect, and gives time for your team to help out.

Deadlock Item

IV

Active

Refuge céleste

Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

IV

Active

Relique maudite

Ideally a Seven shouldn't buy this but it is crazy OP.

Deadlock Item

II

Active

Malédiction de ralentissement

This can cripple certain heroes.

Deadlock Item

IV

Active

Toile tourbillonnante

This technically combos with Sevens entire kit so you can AOE the fuck out of the enemy team.

Deadlock Item

IV

Sangsue

Better than Infuser IF you are getting cursed often. Looks more appealing than it actually is in practice.

Deadlock Item

III

Active

Pierre de distorsion

Expensive but gives Seven a way out.

Misc Items or Replacements

A random assortment of odd or alternate items. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

III

Maitrise d'endurance

An alternative to Speed items.

Deadlock Item

III

Active

Sacrifice rituel

Get this instead of BE and start grabbing T3 jungle when you can. Scales your high base damage, and hit gun investment fast. Worse after last patch.

Deadlock Item

II

Active

Pied plume

On demand speed, but the real star is full speed while shooting. Lets you slide all over the place.

Deadlock Item

II

Balles anti-esprit

Easy pickup for a bit of spirit resist shred. Spirit Rend is much better if you can afford it.

Deadlock Item

III

Entaille spirituelle

If you need even more shred on top of mystic vuln, use this. Consider Crippling Headshot if you are rich.

Deadlock Item

IV

Brulure spirituelle

Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.

Deadlock Item

II

Rechargement express

Fun item, keep an eye on this one down the line. Swap for Intensifying if you want to try it.

Deadlock Item

III

Balles toxiques

Nice against tanks. I can't make this item work myself. Swap cooldown for duration.

Deadlock Item

II

Imprégner

Récupération comprimée

Still good if you prefer but gets harder and harder to justify with each patch giving CDR elsewhere and duration getting better.

Deadlock Item

III

Récupération supérieure

Very nice upgrade, you really want Surge and Stun up as often as possible too.

Deadlock Item

IV

Récupération transcendante

Better the more actives you have, and some passives like Spellbreaker. Can skip.

Ability Point Order

Boule de foudre

Charge statique

Surtension

Orage magnétique

1

1

2

5

1

2

5

2

5

1

2

5