
Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.
Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.
Eternus 6 Seven Main
BALLS BUFFED GG
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Take 1 point in Stun early if you're fighting a lot
Roughly Left to Right


I
Balles antimonstres
Push faster, helps with early jungling as well


II
Sabotage
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming


II
Imprégner
Récupération comprimée
Gives you really good surge uptime to constantly oneshot waves and camps


III
Active
Sacrifice rituel
Good now with weapon damage for 4.8k Investment, range nice for balls, especially when they're maxed out. Only downside is 100 second downtime, so be aware of that


I
Esprit bonus
Builds into improved spirit


II
Esprit amélioré
Builds into Boundless Spirit


II
Vitesse persistante
Big speed, push waves, look for ADVANTAGEOUS fights with number's advantage
Rite or Regen after MR usually


I
Active
Rite de guérison
Great sustain, nice for box runs and farming jungle


I
Bonus de régénération
Solid Regen option, healing rite generally better imo


II
Longue portée
If you want 4.8k Gun in lane, good lane item to poke people at range, buy as 2nd or 3rd item if you do


II
Chargeur exponentiel
If you want early 4.8k gun investment, buy after Cultist. Make sure you HOLD LMB/M1 if you buy this, don't tap fire
Roughly Left to Right


II
Active
Pied plume
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo


II
Châtiment curatif
You proc this better than any other hero. Buy in lane vs healing heroes or skip completely if enemy team barely has any healing (very rare)


II
Vol de vie spirituel
Just solid stats, builds into Infuser / Leech


III
Imprégner
Regain de puissance
Big speed and big damage for Surge


IV
Profusion spirituelle
Shibbity Birit, you just doubled your Spirit. Can buy earlier if you have enough souls for it


I
Charge bonus
Skip for now if no slots. Or can sell Suppressor if needed


III
Recharge rapide
Accio Dobby's Bawlls


III
Récupération supérieure
More balls n Stuns
Alternatives / Luxuries


II
Emblème enchanteur
Usually best alternative for Healbane / Enduring Speed


II
Bouclier spirituel
Higher threshhold to proc so worse early game but still good mid game situationally


II
Bouclier balistique
Lower threshhold than spirit shielding now, solid vs weapon heavy teams


II
Protection d'urgence
Good if enemy team procs it easily (Vindicta Bebop Paradox Haze etc)


II
Veste de combat
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams.


III
Contresort
Parry that shit. Good almost every single game, after Surge of Power


II
Active
Malédiction de ralentissement
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes


II
Vulnérabilité mystique
Good value AFTER Boundless if the enemy team has a lot of Spirit Resist


III
Active
Pierre de distorsion
Good if you like it, 30% bullet res after use


III
Active
Dissipateur d'effets négatifs
If enemy team is buying Focus Lens / Curse and other annoying stuff


III
Résilience spirituelle
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up


III
Active
Cuir blindé
Actually decent item now with Capacitor change, vs gun heroes


IV
Active
Refuge céleste
Still good late game vs dive or telegraphed cc


IV
Active
Second souffle
Lifesteal, pop during Surge or before Ult


IV
Sangsue
Low key might be better than Infuser now, need more testing


IV
Active
Intouchable
5 seconds of ult guaranteed


IV
Brise-magie
VS Spirit Burst / Debuff Heavy teams


IV
Armure de plates
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc


III
Balles toxiques
Solid item after Boundless, great if you bought Long Range / Intensifying, you can reach 9.6k gun investment with this


III
Entaille spirituelle
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.


IV
Brise-tête
Luxury version of Spirit Rend, has anti heal as well


IV
Exposition spirituelle
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln


IV
Active
Malédiction
Pretty much always good if you have souls for it after Boundless


IV
Récupération transcendante
Good if you have no slots or if you have a lot of Active/Passive items (Shielding/Barriers/Counterspell/Warpstone/Metal Skin etc)
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