Deadlock CoachCoach de Deadlock
Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

The Official hesy sinclair build, 400 games, too much fun on this character
6/11: Small update to both sides of core to push recharge earlier, vortex web earlier, and better annotations for specific items.

Item Build

lane

any order, but left most prio, rapid recharge op, bunny op

item
Balles antimonstres
800

perma push wave into their tower

item
Charge bonus
800
item
Active
Sentinelle gardienne
1600

spam this on ur teammate in lane to keep them alive, or urself to completely negate instances of damage in lane, can upgrade to DB later

item
Emblème enchanteur
1600

primarily for its spirit power and resist now

item
Esprit bonus
800
item
Expansion mystique
800

actually so much easier to hit bolts with this

item
Recharge rapide
4000

works well for farming, and lots of dps

item
Regain de puissance
4000

can 1 shot squishy heros like vindicta by now

item
Esprit amélioré
2400

GREAT early game damage, better for bolt, but long range gives obj and farm damage, really up to you

lane situationals

item
Active
Retour de balle
1600

broken item currently, dont be the bug abuser tho thats cringe

item
Protection d'urgence
1600

from what im aware very good

core

not ordered, but recommended path

item
Châtiment curatif
1600
item
Récupération supérieure
4800

more everything (including bolt)

item
Active
Éclat d'écho
6400

OP with bunny

item
Expansion supérieure
4000

bigger everything (including bolt)

item
Active
Toile tourbillonnante
8000

this item is just unbalanced and has gone completely unnerfed, my go to 6k with max bunny

After Core Situationals

Bolt? Ult? Bunny?

item
Active
Intouchable
8000

pretty consistently will i go if the game is too close and midboss is being threatened, will go for ults as well

item
Profusion spirituelle
8800

more damage for ults, bolt, and assistant (along with certain items too), recommended over reverb for consistency

item
Active
Protection divine
8000

good if its needed

item
Active
Décomposition
3200

lots of damage and antiheal

item
Prolongation supérieure
4800

duration for 2 and 3, but as well as ults that can benefit from it like dynamo

yummy damage

item
Antichar
4000

REALLY op against farm now + insane damage, recommend pairing with reverb

item
Réverbération mystique
6400

more damage then boundless for bolt, but less consistent bc of cd

Extra Optionals

Based on if you need it, go these "after core" otherwise

item
Active
Rite de guérison
800

if you need it u can go it, can upgrade to rescue beam or nova later depending on game

item
Active
Faisceau de détresse
4000

insane utility and healing, go if a pick hero is insta killing somebody / hitting their picks consistently or 2 or more healers

item
Active
Nova curative
4000
item
Brulure spirituelle
6400

good for its mass antiheal, and also range hits tons of people at once

item
Active
Tapis volant
6400

best movement option, if there are ults to steal and you're being caught out, go this over damage

item
Active
Pierre de distorsion
3200

best item for dynamo ult

item
Active
Bond majestueux
3200

my fav item for movement, i sometimes will buy it over carpet, or WITH carpet

item
Active
Dissipateur d'effets négatifs
4800

remover for anything but ultimates

item
Atténuateur d'effets négatifs
1600
item
Récupération comprimée
1600

best for bunny or assistant, assistant is recommendation but bolt is nice

item
Prolongation
1600

(for duration buy it if you decide to go bunny because there aren't ults to get)

for AP order confusion, after 2 points into your 2 and 3, if there aren't ults just max bunny, if there are do 2 points into ult and than max bunny

noticed some confusion on whether you should max ult in some games, its very dependant on the ults, but also its dependant how many, if its only 1 and the powerspike for that ult is just T2, its not needed, but if it is T3 (silence for ivy or max seven for example) its very important to do that, but usually only max ult if its like 2-3 ults that are really good to take

Ability Point Order

Éclair accablant

Assistante spectrale

Lagomorphose

Participation du public

1

2

5

1

2

1

2