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Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

A Seven stun/gank build that gets really powerful around 30k! Hopefully your team stalls until then...

Item Build
Lane

Value: 3k (you should plateau at this point, look for a murder ult DESPERATELY then just play to 6k.)

item
Bonus de régénération
500

Sell for Healbane

item
Balles antimonstres
500

Sell for Alch Fire

item
Explose-tête
500

Sell for Kinetic

item
Active
Second souffle
500

Sell for Mystic

item
Bonus de PV
500

Super good at this point in the game, also procs into fortitude

item
Bottes de course
500

Da Flash

Category 2

Once you have tesla you know what you must do. (Get active around when you get echo shard or duration). Play with your team, you're not him yet.

item
Balles teslas
3000

We all know what to do.

item
Balles de pénitence
1250

Lifesteal and Amp, what's not to love.

item
Élan cinétique
1250

Goes into arcane, also gives bonus ammo for farming. I like it more than fleetfoot but if you are dead set you can swap them.

item
Temps de récupération amélioré
1250

Less downtime :)

item
Active
Éclat d'écho
6000

RUSH THIS IF YOU'RE RICH. Don't get active before you've got this. Escape tool AND the focus of this build.

item
Vitesse persistante
1750

Da Flash Can't Be Stopped (TM)

item
Prolongation
1250

Just makes Seven's run from Lost Whisper last a little longer.

item
Active
Pyroalchimie
3000

Throw it on a stunned Mo and Krill. See how they like it. Combo is: Stun proc, echo shard, 3 proc, stun proc, ball, alch fire, and finish.3 proc can also go before.

item
Vulnérabilité mystique
1250

AMP

Category 3

Just stay as active as possible, once you get shadow weave REALLY hunt those ganks.

item
Châtiment curatif
1250

Just in case it's an Abrams or smth who keeps healing while down. We also got toxic in here.

item
Regain de puissance
3000

Throw it on your 3 and see how fast you go and how zappy you zap.

item
Prolongation supérieure
4250

On 2, just more stun.

item
Temps de récupération supérieur
4250

Also on 2, makes cooldown basically identical to echo shard which is nice.

item
Active
Tissu d'ombres
6000

Add this to the beginning of your combo and have some fun. Can't really 3 proc before anymore without sacrificing surge of power sadly.

item
Fortitude
3500

UPTIME

item
Balles toxiques
3000

Can totally skip ngl but if you're being bothered...

Category 4

It's super late game at this point, try and hunt ganks. Play at the edges of team fights and just pray that you can get picks.

item
Exposition spirituelle
7250

AMPERES OF ELECTRICITY ARE INCREASING BOSS

item
Poussée d'arcane
4250

Use it before stun and CERTAINLY before ult, just makes you more viable in a team setting.

item
Portée améliorée
3500

On 2, team viability is all we're going for now.

item
Active
Dissipateur d'effets négatifs
4250

At this point they'll be so annoying that you won't have a choice. Can rush earlier if needed.

item
Sangsue
7250

No heals :p

If thou art "super rich" as the kids say

Get these in almost the exact order I have them.

item
Saturation spirituelle
6000

AmPPPPPPPPP. Replace toxic bullets, you'll have leech now.

item
Brise-tête
6000

If they have a resistance... they don't anymore. This will replace alch fire which at this point isn't doing anything.

item
Balles drainantes
6000

You know, you should be hitting 100% of your shots... Don't really care what you replace.

item
Viseur spirituel
4250

This item is dumb and bad but it's technically a viable money dumb.

item
Esprit bonus
500
item
Esprit amélioré
3500
item
Profusion spirituelle
9500

This whole sequence is just straight damage, I'd replace arcane surge.

Ability Point Order

Boule de foudre

Charge statique

Surtension

Orage magnétique

1

1

1

2

5

1

2

5

2

5

2

5