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Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Seven
Électrise les cibles ennemies groupées

Seven est spécialiste en embuscade. Quand vient le moment opportun, il surgit de nulle part et déchaine sa foudre sur l'équipe ennemie.

Description

Gun raven build a lot more refined, still testing a few things but it's mostly set. Barriers are intended for more of a focus on damage whereas going for armors + siphon bullets is if you want to be a lot more tanky. Leaving it up for others to also test out! Tell me feedback in the raven channel in the discord! I strim using these builds sometimes too at https://twitch.tv/shelduntv

Item Build
Early

Any order you feel is necessary. Look for resto shot/HR if you are struggling in lane. Headshot booster to apply more pressure.

item
Explose-tête
500
item
Pointe creuse
500
item
Bonus de PV
500
item
Choc mystique
500
item
Longue portée
1250
item
Rechargement éclair
1250

Imbue Blindside (1)

item
Bottes de course
500
item
Tir véloce
1250
Mid game

Headhunter first 3k as it does fall off pretty fast, if you want damage go for barriers + crippling later, if you want tankiness go for armors + siphon

item
Balles perforantes
1250
item
Chasseur de têtes
3500
item
Tir d'élite
4250
item
Vitesse persistante
1750

counteracts move speed nerf of sharpshooter

item
Protection de combat
1250
item
Protection enchantée
1250
item
Pare-esprit
1250
item
Pare-balle
1250
item
Fortitude
3500
Late game | Barriers

item
Brise-tête
6000
Late game | Armors

Extreme tankiness

item
Balles drainantes
6000
item
Pare-balle amélioré
4250
item
Pare-esprit amélioré
4250
Late game | Extras

item
Ricochet
6000

Probably the 1st extra you'd buy, ricochet procs on blindside shots too so they do extra damage.

item
Sourdine
6000

Pairs nicely with ricochet if you have it (it's fine if you don't) good for shutting down large spirit damage

item
Balles toxiques
3000

Pairs very nicely with ricochet + mystic slow, buy if you intend on going more util/antiheal focused

item
Ralentissement mystique
4250

Buy once you have toxic purchased

item
Inhibiteur
6000

General damage nerf is good if silencer doesn't apply

Situational

item
Tir curatif
500

Bad time in lane

item
Active
Rite de guérison
500
item
Atténuateur d'effets négatifs
1250
item
Active
Dissipateur d'effets négatifs
4250
item
Active
Cuir blindé
3000

Heavy bullet focused builds/chars

item
Active
Coup d'enclume
3000

aerial heroes

item
Active
Refuge céleste
3000

Dodge a lot of bullshit

item
Active
Décomposition
1250

for singular targets who do a lot of healing, can purchase earlier than toxic bullets

item
Active
Malédiction de ralentissement
1750

helps stop certain heroes from escaping so easily via their movement abilities

Ability Point Order

Angle mort

Coup du parapluie

Salve automatique

Révélation

1

2

5

1

2

5

1

2

1

2

5

5