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Corbek
Fait preuve de ruse pour infliger un maximum de dégâts

Cet occultiste entrave les déplacements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.

Corbek
Fait preuve de ruse pour infliger un maximum de dégâts

Cet occultiste entrave les déplacements des occultistes adverses et punit quiconque regarde dans sa direction, lui donnant le champ libre pour poignarder ses victimes dans le dos.

Description

Magician's Spellbook of a concise size to help young aspiring apprentices grasp the basics.

If you don't get a Hero matchup specified in this build, simply fill things out with Mid Game and Late game items. Or better - improvise!

Item Build
Early Game

Buy from left to right, but pick the hero you are playing agianst, ignoring the rest

item
Esprit bonus
500

Magician has a special passive giving him move speed based on Spirit

item
Choc mystique
500

Great damage boost for your Vexing Bolts. Sell it once out of slots, because at that point the bonus is not relevant

item
Cœur vaillant
500

Magician has a great arsenal of high damage abilities, this will heal you well, without weakening

item
Charge bonus
500

With ultimate on cooldown, this is vital for keeping you more effective in battle

item
Portée mystique
500

Very important for your ultimate, adds a bit more distance for your assistant, allowing you to escape further

item
Pointe creuse
500

Extra Spirit and Spirit Shield

item
Cadence infernale
500

Works well with Spectral Assistant

item
Protection enchantée
1250

Great Spirit boost

item
Tir mystique
1250

Since we are going to build a lot Spirit Damage, this will keep scaling

Seven

item
Sabotage
1250

Makes it harder to kill you, setting up for Mystic Slow

item
Ralentissement mystique
4250

If match is easy and you want to be more aggressive, could wait to buy it after Mystic Vulnerability

Dynamo

item
Prolongation
1250

Makes singularity more effective, as a side effect - Spectral Assistant will last longer

Warden / McGinnis

item
Vulnérabilité mystique
1250

Damage is everything

Mid Game

item
Vol de vie spirituel
1250

More sustain

item
Portée améliorée
3500

Imbue Audience Participation. Extra reach will allow you to steal ultimates from much safer distance

item
Active
Pierre de distorsion
3000

Works great with most ultimates, doubles as a very good escape tool

item
Active
Bond majestueux
3000

Majestic Leap above a team fight, grab someones ultimate, go improvise

Seven

Storm Cloud

item
Vulnérabilité mystique
1250
item
Esprit amélioré
3500

Pretty inportant for most of your abilities, even greater move speed

item
Active
Intouchable
6000

Vital for executing Storm Cloud later on without getting knocked down. Don't ignore it

Dynamo, Mo & Krill

Singularity, Combo

item
Onde de tourment
3000

Practically doubles the damage from Singularity

item
Prolongation supérieure
4250

Imbue Audience Participation

item
Kevlar de l'augure
6000

Extra Duration, Spirit and sustain. Works great with your Enchanter's Barrier

Warden

Last Stand

item
Esprit amélioré
3500
item
Active
Intouchable
6000
item
Profusion spirituelle
9500
McGinnis

Heavy Barrage

item
Esprit amélioré
3500
item
Exposition spirituelle
7250
item
Profusion spirituelle
9500
Late Game

Fill things out left to right after specifics

item
Active
Tapis volant
6000

Adds a trick up your sleeve

item
Profusion spirituelle
9500

UNLIMITED POWER!

item
Recharge rapide
3500

Can skip if you are not confindent with Vexing Bolts

item
Exposition spirituelle
7250

For ultimates, but works well with Spectral Assistant too

item
Réverbération mystique
6000

Imbue Vexing Bolt

Ability Point Order

Éclair accablant

Assistante spectrale

Lagomorphose

Participation du public

1

2

5

1

2

5

1

2

5

1

2

5