Deadlock CoachCoach de Deadlock
Paradox
Manipule l'espace et le temps

Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.

Paradox
Manipule l'espace et le temps

Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.

Description

Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.

A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.

Item Build

Useful lane and other items

Deadlock Item

II

Vitesse persistante

Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power

Deadlock Item

III

Imprégner

Enchantement balistique

Size increase for the pulse. Only if you plan to max out size possibility.

Deadlock Item

III

Active

Sacrifice rituel

Can be good. Ability range+

Core

T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.

Deadlock Item

III

Maitrise d'endurance

Get in, Get out. Dash around, waste time to get cooldowns up.

Deadlock Item

IV

Imprégner

Active

Éclat d'écho

GET THIS (You can now kill Heavy Camps with 2 Pulses)

Deadlock Item

III

Active

Pyroalchimie

Great but only because of synergy and gun damage increase

Grab one or two

if you want

Choose your Final Items

You can eventually get all of these items. Choose in any order.

Deadlock Item

III

Imprégner

Regain de puissance

Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.

Deadlock Item

IV

Active

Second souffle

Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.

Alternate itemsDox

Deadlock Item

IV

Fronde magique

On its own its good, even better in combo with Mercurial. Gun damage is now really good.

Deadlock Item

II

Active

Pied plume

Speed to synergize with Surge of Power + Enduring Speed

Deadlock Item

II

Balles perforantes

Bullet Resist to synergize with Alchemical Fire

Deadlock Item

IV

Imprégner

Magnum mercuriel

Extra gun damage in combination with SpellSlinger

MeleeDox

Deadlock Item

IV

Poings écrasants

If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.

Deadlock Item

IV

Active

Tissu d'ombres

Ambush people for real this time

SurviveDox

Deadlock Item

IV

Trompe-la-mort

Good if you know how to use it.

Deadlock Item

IV

Active

Tapis volant

Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.

Deadlock Item

IV

Armure de plates

Final protection against Bullets

Deadlock Item

IV

Brise-magie

Final protection against Spirit

Alternate ActivatablesDox

Deadlock Item

IV

Active

Fléau

If you are steamrolling the enemy, get this to Victorize them.

Deadlock Item

II

Active

Souffle glacial

Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.

Deadlock Item

IV

Active

Toile tourbillonnante

Amazing item to get if you can!!! I often get this when I feel the momentum for it.

Dont forget to use pulses on objectives. Does big damage there too.

When placing pulses, use Vortex and/or Swap to keep them in the pulse

Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.

2 pulses + AlchFire will ensure you do great big damage. The -bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.

Nice, you scrolled down.

Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+AlchFire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.

With Stamina mastery, remember you can be speedy with double air-dashes. Carbine charge ground dashes are also quite fast.

MeleeDox - Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)

Carbine increases heavy melee range. Double-jump over an enemy while carbine charge and Hmelee down at them.

Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.

Changes - 27 jan 2026

Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.

Ability Point Order

Grenade à impulsion

Écran temporel

Carabine cinétique

Permutation paradoxale

1

2

5

1

1

1

2

2

2

5

5

5

1

1

1

2

2

2

1

2

1

2

5

1

1

1

2

2

2

5

5

5

1

1

1

2

2

2

1

2