
Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.
Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Bonus de régénération
Sell when asked


I
Balles antimonstres
for jungling if you plan to be great at it


II
Vitesse persistante
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


II
Châtiment curatif
Tank Counter


III
Imprégner
Enchantement balistique
Size increase for the pulse. Only if you plan to max out size possibility.


III
Active
Sacrifice rituel
Can be good. Ability range+
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


III
Maitrise d'endurance
Get in, Get out. Dash around, waste time to get cooldowns up.


II
Imprégner
Récupération comprimée
SKIPPABLE


IV
Imprégner
Active
Éclat d'écho
GET THIS (You can now kill Heavy Camps with 2 Pulses)


III
Active
Pyroalchimie
Great but only because of synergy and gun damage increase
You can eventually get all of these items. Choose in any order.


III
Imprégner
Regain de puissance
Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.


IV
Active
Second souffle
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


IV
Fronde magique
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Active
Pied plume
Speed to synergize with Surge of Power + Enduring Speed


II
Balles perforantes
Bullet Resist to synergize with Alchemical Fire


IV
Imprégner
Magnum mercuriel
Extra gun damage in combination with SpellSlinger


IV
Poings écrasants
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Active
Tissu d'ombres
Ambush people for real this time


IV
Trompe-la-mort
Good if you know how to use it.


IV
Active
Tapis volant
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Armure de plates
Final protection against Bullets


IV
Brise-magie
Final protection against Spirit


IV
Active
Fléau
If you are steamrolling the enemy, get this to Victorize them.


II
Active
Souffle glacial
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Active
Toile tourbillonnante
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.
1
2
5
1
1
1
2
2
2
5
5
5
1
1
1
2
2
2
1
2
1
2
5
1
1
1
2
2
2
5
5
5
1
1
1
2
2
2
1
2