Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.
Paradox manipule la fabrique du temps pour devancer l'équipe ennemie. En cas de duel, elle peut échanger sa place avec son adversaire et ainsi l'attirer dans le rayon d'explosion de ses grenades à impulsion, à travers son écran temporel ou au beau milieu de son équipe.
Easy to use Spirit and up to date build focusing on Kudzu bombs early, and comboing your kit late
Read the annotations as you can, especially if you're new to Ivy or to the reworked, queue up autobuy when dead.
If you're really struggling, buy left to right from "Early" "Farm" (but only one) "Mid" "Late - Cheap" and "Late - Spendy" .
Top tip: Don't waste your Kudzu Bombs, save for when someone can't dodge (no stamina, stuck in a corner) or you have max.
Good luck and good flying pilot!
Usually Left to Right, but get Mystic Regen as needed :)
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Balles antimonstres
I think without this you struggle to hold lane well, but if things are going great, feel free to skip!
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Imprégner
Expansion mystique
Imbue on 1
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Régénération mystique
Worse now, but upgrades - sell after Monster Rounds, or keep the whole game if you need the regen/healing
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Trophée de chasse
Best for winning or high death games
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Active
Sacrifice rituel
Good for neutral to bad games!
Any order really
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Vulnérabilité mystique
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item
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Ralentissement mystique
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though
II
Imprégner
Récupération comprimée
Imbue on 1
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Esprit amélioré
Easy, cheap upgrade BUT if you need lots of defence and optionals, you can just sell extra spirit
Strong but you don't have much space, choose carefully
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Bonus d'endurance
Always nice but important into [Warden, Haze, Vindicta]
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Châtiment curatif
Good in 90% of games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash]
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Atténuateur d'effets négatifs
Still a useful item, particularly for [Infernus, Pocket, Mo & Krill]
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Active
Malédiction de ralentissement
Almost always useful, but particularly into [Infernus, Lash, Wraith, Dynamo, Calico, Abrams] and builds into Vortex Web. If you cant decide what to get here, get this.
II
Sabotage
[Haze, Viper, Wraith, Infernus, Vindicta w/ a gun]
II
Imprégner
Prolongation
Personally I don't feel you need this, but if you want Superior Duration later, this is fine on 1 or 3 (or even 4)
II
Emblème enchanteur
If they have absolutely no spirit, you could skip this
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Protection d'urgence
[Bebop, Abrams] Mainly for laining, don't get too late
II
Poussée d'arcane
Nice upgrade if you got Extra Stamina - doesn't save stamina anymore though!
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Active
Dissipateur d'effets négatifs
[Infernus, Bebop, Seven, Warden, kind of Mo & Krill and Abrams]
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Prolongation supérieure
There is an arguement for this depending on the game, particularly once you have Spirit Burn, Vortex Web, Lightning Scroll or any good actives
Any order. Buy from Scrambling Time whenever.
III
Recharge rapide
This is still very useful for you, but without extra cooldown you need to know when to store up Kudzu's - not often worth rushing
III
Récupération supérieure
Good upgrade, never worth skipping imo
III
Expansion supérieure
Great for your ult and gargoyle, and even more Kudzu. Secretly most important for Spirit Burn and Vortex Web later (and you can delay till then if your aim is amazing).
III
Active
Pyroalchimie
I love Kudzu Bomb 2! BUT if you need loads of defence or counters, skip this.
IV
Exposition spirituelle
Here's where we enter the late game
Get the first two ALWAYS, sometimes rush one
IV
Active
Toile tourbillonnante
TIME TO PUT EM IN THE SCRAMBLER. Combo becomes: Fly -> Kudzu (and Alch Fire) -> Vortex Web -> Bomb -> Gargoyle (onto them). All as quick as you can!
IV
Brulure spirituelle
TIME TO PUT THEM IN THE EVER WORSE SCRAMBLER
IV
Profusion spirituelle
It's a nice capstone for you now and if you don't need defence, it's going to add plenty of damage - but no rush
IV
Parchemin de foudre
Pretty good, but only if you're ulting often
IV
Saturation spirituelle
Great if you're hitting shots and confident sliding, otherwise get something else
Slot these in as you go
II
Bouclier spirituel
Usually not needed, if you find you're dying to spirit a lot (particularly AOE) play further back, but sometimes you need it
III
Résilience spirituelle
If they're all Spirit this is a great item - this isn't an upgrade for Enchanter's Emblem, nor is it strictly better - you want both into Spirit teams (until you can get a Tier IV)
IV
Brise-magie
Excellent stats - great into [Infernus and Lash] particularly
IV
Cuirasse ensorcelée
Potentially strong and very fun - great if you're having long fights and running out of Kudzus
IV
Active
Fléau
Very adaptable - grant it to tanky team mates too far in, or yourself if you get ambushed
IV
Frénésie
Can make you very hard to hit if you're enjoying shooting, but usually get something else
Slot these in as you go
II
Bouclier balistique
Usually not needed, but if you just keep dying to guns, why not
III
Résilience balistique
Usually better to get something with other usage as well, but for a team stacked with just bullets, this is pretty good
IV
Implacable
Amazing item and good for your team against [Haze, Viper, Wraith, Infernus, Vindicta w/ gun] and all other gun carries
IV
Armure de plates
The selfish Ivy's Juggernaut - if you're getting absolutely shredded by guns then grab this, grab Juggernaut too even
III
Active
Cuir blindé
[Haze, Viper, or really fed gun carries] evil, nasty and selfish option (but still really good)
You almost always want something from here - sell Alchemical Fire (or skip) if you need space
I
Active
Canon rouillé
[Haze, Wraith, Viper, Infernus, any other gun carry]
III
Active
Malédiction désarmante
[Haze, Wraith, Viper, Infernus, any other gun carry] hugely useful supportive option
III
Active
Coup d'enclume
[Vindicta, Grey Talon, Lash, Ult Focused Seven and Bebop] ALWAYS a good buy if any of these are in the game
III
Active
Décomposition
Really strong right now, particularly for [Mo & Krill, Shiv, Abrams, Calico, Geist]
III
Active
Onde de silence
[Any spirit carries you're struggling with, and really good for Mo & Krill, Bebop, Calico]
IV
Active
Refuge céleste
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]
IV
Active
Malédiction
If one person on their team has all the souls, buy this
IV
Active
Lentille focale
Same as curse but particularly for Spirit heroes you want DEAD
III
Contresort
Potentially amazing but needs confidence - really good into [Lash ult, Infernus ult, Bebop bombs, etc.]
IV
Active
Intouchable
[Lash, Dynamo, Abrams] Usually only worth if you got Debuff Reducer but not Remover
IV
Active
Frappe spectrale
Sort of like funnier Knockdown, and good with gargoyle [Grey Talon, Vindicta, Haze, Viper, Wraith, Infernus]
Refer to this if you're stuck on what to get next (sell Trophy Collector once you have enough souls to finish the build)
II
Ralentissement mystique
Important part of your damage and useful support. Also some sprint!
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