An early game assassin gun build that pivots into hard a hard gun carry.
I have annotated a lot to avoid confussion, but if you ever find me ingame then feel free to ask questions!
[IMPORTANT]: With this build, you are suddenly playing a rougelite. Your mistakes will be punished even harder. For this build to work well for you, you need to understand its powerspikes.
Prioritize using your shield to get favorable trades in lane, usually for yourself but don't neglect your partner. L -> R


III
Tir express
This is the grand opal of this build, you can easily nuke low health heroes with this item or cause higher health heroes to run in fear. Though, don't try to fight any solo powerhouses (ex: Drifter).


II
Active
Tir divisé
Makes your damage unmissable.


II
Veste de combat
If you're going for Cultist Sacrifice, ignore this item. Otherwise, it pairs nicely with Hollow Point later on.


II
Vitesse persistante
Speed is your best friend. Paige (ironically) is one of the faster heroes in this game. More speed means that you're able to catch up or run away better than most of the roster.


II
Active
Pied plume
This one specifically lets you catch up with people. Also more speed lmao.
If you want to avoid Battle Vest. I recommend shielding, though.


I
Bonus de régénération
[OPTIONAL] This or Healing Rite.


I
Active
Rite de guérison
[OPTIONAL] This or Extra Regen.


I
Bottes de course
Buy these two (Sprint Boots and Monster Rounds) after High-Velocity Rounds.


I
Balles antimonstres
After this, buy shielding, then Cultist Sacrifice.


III
Active
Sacrifice rituel
Big money and big buffs, prioritize fighting when Cultist Sacrifice is on. Continue with regular Lane Phase (excluding battle vest, ofc).
These buys are each major power spikes, try to single out people and burst them.


II
Imprégner
Rechargement éclair
Less reloading = more time dealing damage. Also lets your Conjure Dragon do enough damage that it can be useful for final hits.


III
Pointe creuse
Even more damage, even more nuking.


III
Rafale
Even more damage, even more nuking.


II
Balles vampiriques
[TAKE CARE] Ideally you will get at least Glass Cannon/Lucky Shot (or both) first, but if you have (almost) every flex slot, then now is fine.
Pivot to hard carrying.


IV
Active
Pulsion vampirique
Just frontline, no one's stopping you (assuming your team is fighting with you). Especially use against return fire, as return fire is (un)surprisingly effective against you.
Buy one (or none) as needed.


II
Bouclier spirituel
Pretty much every character will proc this at some point in lane, but if you think Weapon Shielding/Reactive Barrier would be better, then go for it.
These are either A) more power, or B) counters to avoid being oblitered off the face of the Earth.


III
Contresort
Especially good against Wraith, Lash, and Pocket ult, but it's also a good all-rounder counter item. Buy earlier as needed.


III
Active
Dissipateur d'effets négatifs
Buy against easy stuns/lockdowns, I often buy this against Warden, Mirage, and Vindicta. Also insta-buy if they're buying Disarming Hex. Buy earlier as needed.


III
Active
Pierre de distorsion
Powerful evasion plus bullet resist.


III
Sentinelle du voile
Very good all-round green item. Grants move speed, health, and invis which are all goated. I don't buy it out of principal but I can't deny that it's good. Invis is also good for avoiding nukers.


III
Active
Cuir blindé
Hard counter to gun, but makes you slower. User discretion is advised, but no damage is no damage.


IV
Implacable
Acceptable against any characters that rely on fire rate or big slows. I'd prefer other options personally, but Juggernaut isn't an extra slot in this build so there's that.


III
Résilience spirituelle
Speaks for itself, buy against spirit nukers.


IV
Brise-magie
The value is kinda bad when compared to Spirit Resilience, but if the entire enemy team is only doing spirit damage then you'll need this. Replace Battle Vest.


III
Maitrise d'endurance
General survivability item, though I'd strongly advise getting something more specific if the match allows for it.


IV
Active
Colosse
Not too sure how good of an idea this is, but it could be good. Buy at your own discretion.


IV
Active
Frappe spectrale
This could be funny but I haven't tested it yet. If you're brave, test it out.


IV
Ricochet
Crowd Control go brrrt. That being said, you already deal a lot of damage to crowds. I would advise against it, but your mileage may vary.


IV
Imprégner
Magnum mercuriel
I actually don't prioritize Mercurial Magnum as it's pretty bad on Paige compared to other choices (namely: Vampiric Burst). But, it is more fire rate without expending a slot (DMG sucks).


IV
Balles perforantes
Only buy if the enemy team has like 3+ Plated Armors. Otherwise hard avoid.
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