
Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Eternus 6, some items annotated. Once you're used to build buy items as they feel good. Prio getting 4800 spikes.
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Jitizm gaming type shit type beat
Generally buy things left to right. Buy Early Defensives when needed. I buy warpstone 95% of games but you can move when you purchase.


II
Imprégner
Rechargement éclair
I'm personally a fan of QSR and it can upgrade into magnum later. Can go active reload if you prefer but get 4800 spirit spike.


III
Balles toxiques
Good for anti heal and sustained damage. Combos well with ricochet.


II
Veste de combat
Can buy enchanters instead if enemy is spirit.
Generally left to right but buy as you need. Leech for 1v6. Capacitor for removing buffs.


III
Active
Pierre de distorsion
I'm a huge warp stone fan, very good into lots of heroes. Can skip if you don't like for fort/other greens.


IV
Sangsue
Leech is extremely strong, you can go this very early if you are very ahead and want to start 1v6ing


IV
Ricochet
Buy when your damage feels good, extremely good for teamfights especially with leech.


IV
Brise-tête
Good for damage/anti heal.


IV
Exposition spirituelle
Gives good spirit resist, take that into account. Also good damge of course


II
Sabotage
If enemy has several gun heroes I'd buy


II
Active
Malédiction de ralentissement
Huge fan of slowing hex if you're playing active at all. Good into so many heroes/items


III
Active
Onde de silence
Slowing hex alternative, can be good since it shreds spirit


IV
Brulure spirituelle
I don't really buy but if enemy has too much healing and you have slots/money


IV
Imprégner
Magnum mercuriel
Very late game upgrade


II
Châtiment curatif
Can buy if you have tesla, dont get if you have toxic


III
Contresort
Can go this against certain ultis if you're being active. Wraith, holiday, etc


IV
Brise-magie
Good against some burst heroes, also gives debuff resist


III
Sentinelle du voile
Not a big veil fan, especially post nerf but you can buy


IV
Active
Intouchable
Holy trinity is leech, ricochet, unstoppable for teamfights


IV
Active
Protection divine
I buy this sometimes against pocket, shorter cd than debuff remover and can be used on teammates.


II
Active
Pied plume
If you like fleetfoot and have slots, I personally don't go for it.


III
Rafale
Can get if you want more attack speed, good for burst and sliding


IV
Sourdine
Can buy if enemy has a ton of annoying casters, good with rico


IV
Saturation spirituelle
I'd probably pick up other stuff for damage, also worse post nerf since doesn't provide duration.


IV
Active
Condensateur
Don't think you buy. Anti movement.


II
Balles anti-esprit
Can skip for bigger items, good though


III
Entaille spirituelle
Can skip for bigger items, good though


III
Fortitude
Possible buy instead of battle vest/spirit lifesteal/enduring.
Buy When Needed.


I
Réfutation
Don't usually buy unless they have a lot(really a lot) of melee


II
Bouclier balistique
Hard to procc so I'd just go for spirit or reactive if you really need.
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