
Calico utilise les ombres à son avantage : elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.
Calico utilise les ombres à son avantage : elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.
Most well-balanced classic Calico build for comfort play
Build is good for both experienced and new players.
Updated to the latest patch (pre-new year), changes for Calico:
Buffs: Everyone is slower, 1v1/2v1 kills give more souls, URN is op. NERFS: 4.8k spirit is worse, Spirit Sap&Snatch worse, Neutrals/Sinners farm harder, Troopers less souls, JUMP PAD STUN DEALS 15% MAX HP
Mostly order. Sustain as 1-3 item. Barriers good after first 4 items. ImpSpirit and ColdF are interchangeable order.


I
Esprit bonus
More damage to bombs + slash more heal when you unlock it


I
Frappe spirituelle
6% spirit shred for 800, better than today Snatch (3200 for 11%)


I
Choc mystique
Just bonus range damage on bombs. Can sell later or get tankbuster if dominate game


II
Active
Souffle glacial
Geting roughtly after ult unlock for big damage combo


II
Esprit amélioré
4.8k investment (+27 spirit). Final touch for lane. Can buy before ColdF if need to spend souls


I
Drain de mêlée
Slash +100 heal. Healing rite kinda better but Melee allows more agressive plays


I
Active
Rite de guérison
Best heal item and movespeed on activation


I
Réfutation
Melee city. After parry buffs ALL DAMAGE by 30%, if enemy has melee characters - try to not sell


I
Balles antimonstres
As Calico it's actually really hard to kill creeps. Can get only if your teammate is also bad with creeps
Good to take 1 counter, 2 at max


II
Protection d'urgence
Now has long CD but still good barrier. Abrams/Haze/Billy/Mirage and so on


II
Bouclier spirituel
Now has long CD but still dgood barrier. Spirit nukes.


II
Active
Malédiction de ralentissement
Silence against specific abilities, good if you walk with Haze searching for kills/against Shiv/Wraith/Mina/etc


II
Emblème enchanteur
Spirit + CDR + resist, nice to have, generally good


II
Châtiment curatif
Antiheal and self heal on kill, only good with Torment
Can get after / instead Remover


III
Contresort
Block big strong ults with some bonuses. Against Lash/Wraith/Talon/Billy and so on


III
Sentinelle du voile
Alternative to Fortitude, some say superiour option, enemies see you through walls if use veil in cat form.


III
Fortitude
+700 HP if have Enduring, more speed, heal while getting boxes after fight. Good buy after Mid Game


III
Active
Cuir blindé
Gun viscous meta. Just to survive or idk
Can get Remover before Arctic if NEED


I
Bottes de course
Movespeed before torment to be in fights/collect boxes while ult on cd


III
Onde de tourment
Power Spike. Consistent close range spirit damage. Bad to take before all laning items


II
Vitesse persistante
In-battle speed and slow resists, good even after nerf


IV
Active
Explosion arctique
Power Spike. You get it after maxing 1. Easy way to put all bombs // Movement abilities cancel // Fast wave clear


III
Active
Dissipateur d'effets négatifs
+425 hp and Slowing Hex/Silence/Paradox Wall/Vindicta Rape/Focus Lens counter, goated item


II
Vulnérabilité mystique
Just better Spirit Sap BUT doesn't build into Focus Lens. Get if your team dominates/fast game


II
Active
Sape spirituelle
Worse Mystic Vulnerability BUT builds into Focus Lens. Get if think game will be long


III
Razzia spirituelle
MOST NERFED ITEM. 8% spirit resist steal on Slash. literally 2% difference for 2400 souls. Still can get for +65 dmg & +12 spirit power on slash


II
Imprégner
Récupération comprimée
51 sec cd ult


III
Récupération supérieure
Faster CD for all Abilities and Zipline boost
Recommended T4 items, buy based on situation


IV
Active
Lentille focale
Silence and +30% dmg on Expire after full burst. Good almost always because Silence


IV
Récupération transcendante
CD reduction for ALL items, including Actives/Torment/Barriers. Try to fill all active slots before or after this


IV
Implacable
Great item overall as an late update to Enduring Speed, makes enemy gunners life harder


IV
Profusion spirituelle
Pure damage buff, similar to Spirit burn on it's numbers but always active


IV
Active
Fléau
AOE spirit dmg + resists, good for teamfights, damage recently buffed. Removed only by Curse


IV
Brulure spirituelle
Antiheal and little AOE dmg, easier push, kinda meh.


IV
Brise-magie
Spirit Nukers + Debuffs, the best T4 green item


IV
Active
Refuge céleste
Nerfed last patch: X2.2 cooldown. Nerf is REALLY big so item is not prio BUT still good vs silence/control


IV
Active
Malédiction
NEED to turn someone off (Seven/Victor/ etc). Can be alternative buy for focus lens if many debuff removers


III
Antichar
Recently buffed vs full hp targets. Triggers with Arctic Blast and Ult. Boundless - bombs trigger. Get only if you VS tanky chars so % damage matters
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