
Paradoja con su manipulación del tiempo logra superar a sus enemigos en combates uno contra uno. Su técnica infalible consiste en colocar muros o granadas de impulsos a punto de explotar cerca de sus enemigos, o intercambiar posiciones con ellos de manera oportuna.
Paradoja con su manipulación del tiempo logra superar a sus enemigos en combates uno contra uno. Su técnica infalible consiste en colocar muros o granadas de impulsos a punto de explotar cerca de sus enemigos, o intercambiar posiciones con ellos de manera oportuna.
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Regeneración adicional
Sell when asked


I
Balas mata monstruos
for jungling if you plan to be great at it


II
Velocidad persistente
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


II
Maldición anticura
Tank Counter


III
Imbuir
Encantamiento balístico
Size increase for the pulse. Only if you plan to max out size possibility.


III
Activo
Sacrificio sectario
Can be good. Ability range+
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


III
Maestría en resistencia
Get in, Get out. Dash around, waste time to get cooldowns up.


II
Imbuir
Compresión de recarga
SKIPPABLE


IV
Imbuir
Activo
Fragmento repetidor
GET THIS (You can now kill Heavy Camps with 2 Pulses)


III
Activo
Fuego alquímico
Great but only because of synergy and gun damage increase
You can eventually get all of these items. Choose in any order.


III
Imbuir
Oleada de energía
Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.


IV
Activo
Infusor
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


IV
Lanzahechizos
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Activo
Botas rápidas
Speed to synergize with Surge of Power + Enduring Speed


II
Destructor de resistencia balística
Bullet Resist to synergize with Alchemical Fire


IV
Imbuir
Magnum mercurial
Extra gun damage in combination with SpellSlinger


IV
Puños aplastantes
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Activo
Tejido de sombras
Ambush people for real this time


IV
Burlar a la muerte
Good if you know how to use it.


IV
Activo
Alfombra mágica
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Armadura plateada
Final protection against Bullets


IV
Rompehechizos
Final protection against Spirit


IV
Activo
Azote
If you are steamrolling the enemy, get this to Victorize them.


II
Activo
Frente frío
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Activo
Red de vórtices
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.
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