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Infernus
Prende fuego a los enemigos y los ve quemarse

Infernus tiene muchas formas de infligir daño a lo largo del tiempo, quemando a los enemigos antes de comenzar la masacre. Debido a la velocidad vertiginosa de Infernus, sus enemigos no serán capaces de escapar de las llamas.

Infernus
Prende fuego a los enemigos y los ve quemarse

Infernus tiene muchas formas de infligir daño a lo largo del tiempo, quemando a los enemigos antes de comenzar la masacre. Debido a la velocidad vertiginosa de Infernus, sus enemigos no serán capaces de escapar de las llamas.

Description

Shooting them instead of giving them 3rd degree burns is likely more legal

Special thanks to Additional Girth for helping me with the build and annotations
Also special thanks to Chrome (Haze Main) for the stolen extra charge category

Item Build
Lane

Left to Right

item
Tiros rápidos
500

try to hold on for a while but sell when the time is needed

item
Activo
Infusor
500

nerfed but still great, enduring spirit brings it back to old strength

item
Cargador básico
500

sell for swift striker

item
Espíritu duradero
500

if you didnt get slowing hex sell this for debuff instead of barrier

item
Espiritu adicional
500

sell for extra charge

item
Aguante adicional
500

Buy first against telegraphed damage (Warden, Lash, Geist, Bebop, Abrams)

item
Activo
Barrera divina
1250

Against pick heroes or burst (bebop, holliday, paradox, shiv) sell for debuff

Uh Oh!

item
Regeneración adicional
500

Chip dmg, above 60% health at all times

item
Activo
Rito de curación
500

Burst dmg, less than 50% health at all times

Choose

item
Activo
Hechizo ralentizador
1750

Common pick, for runners and movement heroes Good for ganks & picks

item
Activo
Descomponer
1250

Healers/Tanks (mo, abrams) Also has nice duration for 2/3 if you need it

Early Game

Buy all eventually

item
Balas rompealmas
1250

main sustain for the game

item
Potenciador de curación
1250

Grab if many Healbanes/need more sustain

item
Activo
Botas rápidas
1250

Slept on item for Infernus, lets you run and gun for eons

item
Artillería veloz
1250

[ "Time to light em' up!" ]

item
Recarga rápida
1250

(1) FUCK titanic mag. QSR fo LIFE

item
Maldición anticura
1250

Necessary eventually, get early if against tanky teams or if CARRYING!

item
Reductor de efectos negativos
1250

Buy early if you wanna be mean to Abrams / Getting CC'd

Read Annotations

item
Cartucho intensificador
3000

choose this FIRST if you need ammo/damage, THEN pristine

item
Emblema prístino
3500

choose this FIRST if you need spirit resist/power (tanks), THEN IM

Late

choose lucky or crippling

item
Tiro de suerte
6000

Best against teams with low bullet res, high damage/slowing

item
Tiro debilitante a la cabeza
6000

Buy against high resistance. Mandatory pick if no teammate has it yet

item
Activo
Gema de teletransporte
3000

teleporting bomb. also a teleporting escapee

item
Aguante superior
3500

Getting tf outta there and chasing tf outta them Get early if you need movement

item
Desbordamiento espiritual
6000

Fire rate AND spirit power? in THIS economy??

Dash T3

item
Carga extra
500

get immediately when t3 dash is active sell extra spirit

item
Recarga rápida
3500

best to get late down the road when you need em more NYRROOOOOOOOMMMMM

Situational

item
Sanguijuela
7250

if the game gets really late

item
Balas tóxicas
3000

if they have a lot of CHUNKIES with healing and are a problem (abrams, shiv) then this can replace either IM or Pristine

item
Armadura antibalas
1250

Gun heavy team. if dmg gets worse then consider metal skin

item
Armadura espiritual
1250

required eventually, get early (10-15 min) if needed

item
Armadura espiritual mejorada
4250

BIG spirit dmg, usually needed late

item
Activo
Imparable
6000

THEY JUMPIN ME! HELP! THEY JUMPIN ME!

item
Activo
Eliminador de efectos negativos
4250

Pocket. Mo. Abrams. All their dreams CRUSHED. with just ONE ("1") item.

item
Activo
Piel de acero
3000

"They have Metal Skin!"

item
Activo
Amuleto restaurador
1250

If they spam in lane

Ability Point Order

Catalizador

Impulso llameante

Poscombustión

Combustión conmocionadora

1

1

2

1

2

5

1

5

2

5

2

5