
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Tanky / Bruiser build for Yamato.
Annotations updated soon.


I
Restorative Shot
Alt fires are easier to land these.


II
Mystic Shot
Best early poke. Try to save your shot for enemy heroes, helps with Spellbreaker later. Hold M2 after grapple to guarantee hit.


II
Healbane
The best early antiheal option. Also has good sustain early on kill. Stays relevant against Victor because of Torment Pulse. Can be sold for Spirit Burn later.


III
Radiant Regeneration
Best healing for Yamato if you’re brawling often, but costly with no stats. Pair with Boundless + Trans CD, only if enemy lacks heavy anti-heal.


III
Active
Debuff Remover
Instead of enduring speed


III
Veil Walker
Playstyle oriented, not strictly for healing. Use for ganking, move speed burst and scouting with invisibility. If not, grab Counterspell (3.2k) to get 9.6k green


III
Counterspell
Counter hard CC. Good against Lash, Wraith, Shiv, Geist or things that could otherwise make you want to waste ult.
Shred, Utility or Damage


II
Active
Spirit Sap
easy shred (no punching)


II
Active
Cold Front
good damage + slow


II
Suppressor
vs M1's with torment pulse/crimson slash


III
Spirit Snatch
Best shred if you can heavy melee


III
Tankbuster
Better now than before for Yamato entry slashes.


II
Imbue
Compress Cooldown
Can also go on your ult if you want to be more active early.


IV
Transcendent Cooldown
Almost all your items have cooldowns.


IV
Active
Colossus
Mini-ult for ult downtime with huge HP boost. Buying this early will win you games. (~16–20k with 9.6k greens) Get Diviners if they have %max damage like Scourge, Toxic Bullets, Dynamo (ult).


IV
Witchmail
For fun/luxury item. Never have cooldowns in spirit heavy comps. (Can facetank warden ult, seven ult, etc.)


IV
Active
Scourge
Enemy has Spirit heavy comp or high HP enemies, good if you can constantly stay on top of your enemy.


IV
Active
Refresher
This item will help you win endgame fights. Getting it early (before Trancendant Cooldown) is suboptimal. Good with rejuv and duration. Bad with Diviners Kevlar (only get the buff once).


IV
Active
Arctic Blast
One shot combo with Phantom Strike


IV
Active
Phantom Strike
One shot combo with Arctic Blast.


IV
Diviner's Kevlar
Buy if you get bursted down in / before your ult or if you often need to panic ult (Geist Swap, Lash Ult, etc.) Don't buy against Shiv, his execute pierces barriers.
Read annotations


I
Rebuttal
Billy / Abrams / Shiv. Good for baiting parry.


II
Spirit Shielding
Lash, Shiv (Dash), Talon, Viscous, etc.


III
Active
Metal Skin
Good with duration + Trancendant CD. Hard M1 counter and helps you live in late game fights. (Paradox, Vyper, etc.)


IV
Spellbreaker
Talon, Sinclair, Lash, Shiv.


IV
Juggernaut
Best buy if you need to frontline for your team into heavy M1 comp. Also buy Supressor as firerate slows are multiplicative but only from one source (you).


IV
Plated Armor
Bugged, doesn’t work vs most on-hits (Magnum, Wraith 3, Djinn’s Mark). Still strong M1 counter vs Siphon/Toxic Bullets or non-proc heroes (Vyper, Gun Bebop, etc).


IV
Spirit Burn
Best anti-heal in the game (Abrams, Kelvin, McGinnis, Shiv Geist). Weak vs Victor. Keep Healbane if you need extra anti-heal. Sell Healbane if pressed for slots. Good for eating bugs also.
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