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Yamato
Delivers charged attacks with finesse

Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.

Yamato
Delivers charged attacks with finesse

Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.

Description

Items have Annotations

Try to get Syphon Bullets at 11k networth.

If you have any question, don't ask at ttv/notsoshiro, I suck.

Item Build

Lane

item
Active
Healing Rite
800

Sell later for slot.

item
Sprint Boots
800

Great item for box maxing. Upgrade later.

item
Rapid Rounds
800

Upgrade later into Burst Fire.

item
Intensifying Magazine
1600

Will sell super late for slot/better item, always a good item for GunBop.

item
Bullet Lifesteal
1600

Upgrade later into Fury Trance.

item
Siphon Bullets
6400

Main Item.

Mid

item
Fortitude
4000

Damage and more health, great for GunBop

item
Burst Fire
4000

Always a must have for Bebop.

item
Active
Fury Trance
4800

IMO this item with Fleetfoot is a better Vampiric Burst.

item
Escalating Resilience
4000

Great stats and free bullet resist just by shooting.

item
Enduring Speed
2400

Buy this first if too many enemies with slowing.

Late

item
Active
Fleetfoot
1600

This paired with Fury Trance is insane.

item
Weighted Shots
3200

Great item for Bebop, only downside is stamina recovery but that doesn't matter with Fleetfoot and Enduring.

item
Active
Return Fire
1600

Bebop fat also great turnaround against Gun Heroes.

item
Toxic Bullets
3200

Really good anti-heal late game when everyone has too much hp and heal.

item
Active
Debuff Remover
4800

Too many CC/Debuffs. Buy Frenzy first if you have the money then this. Always a great item.

item
Frenzy
6400

Almost unkillable at 50% HP, 76% Spirit Res with Fury Trance active.

item
Hunter's Aura
3200

Good item to become even more tanky, would buy if noone else in your team buys it otherwise buy Berserker.

Game Too Long

item
Berserker
3200

Great item with all your tankiness + Bullet resist.

item
Plated Armor
6400

Good against gun heavy characters.

item
Armor Piercing Rounds
7200

Better than Crippling Headshot and if enemy has Plated Armor or too much Bullet Res.

item
Juggernaut
8800

More tankiness and good vs gun.

Other Gun/Defensive Options

item
Spirit Resilience
3200

If you really need it.

item
Spellbreaker
6400

Buy if really needed. Against heavy spirit bursts, but Frenzy + Fury should be enough.

item
Inhibitor
6400

Strong item but idk if it's good on Bebop.

item
Active
Unstoppable
8000

Against Dynamo/Lash.

item
Active
Divine Barrier
8000

VS Pocket and good item overall.

item
Superior Duration
4800

Could be good usually to extend Curse and other actives, but not necessary.

item
Active
Curse
6400

Always a good item.

item
Active
Ethereal Shift
6400

VS Lash/Paradox.

item
Silencer
6400

VS Spirit Heavy comp and low CD characters, also if you're a teamplayer :).

item
Crippling Headshot
8000

Not a bad item, rather buy Armor Piercing Rounds.

item
Lucky Shot
6400

More damage but would buy if there's literally nothing else to buy.

Ability Point Order

Exploding Uppercut

Sticky Bomb

Grapple Arm

Hyper Beam

1

2

1

2

1

2

5

5

5

1

2

5