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Wraith
Melts isolated targets

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.

Wraith
Melts isolated targets

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.

Description

Current wraith build, trying out more of a hybrid gun/card with the nerf; lots of annotations

Item Build

Early

item
Extra Charge
800
item
Extra Spirit
800
item
Quicksilver Reload
1600
item
Enchanter's Emblem
1600
item
Rapid Rounds
800
item
Extended Magazine
800
item
Extra Health
800
item
Titanic Magazine
2400

Lane Optionals

item
Extra Regen
800
item
Active
Healing Rite
800

Break glass in case of emergency

item
Monster Rounds
800

Hard lane

Core

item
Tesla Bullets
3200

Big farm and damage, can get this before Enchanter's if you hard win lane

item
Active
Fleetfoot
1600

This and Fortitude let's you zoom around the map

item
Burst Fire
4000

Slide distance and fire rate are nice and pair well with cards

item
Fortitude
4000

Get this earlier depending on game state

item
Boundless Spirit
8800

Card scaling increase makes this a good pick up

item
Spellslinger
6400

Feedback loop of spamming cards increases your fire rate which increases your card spam

item
Mercurial Magnum
8000

Can get this earlier if you're choked on slots

item
Siphon Bullets
6400

Can get this earlier for more survivability

item
Spiritual Overflow
6400

Debuff

item
Debuff Reducer
1600

Buy and upgrade if needed

item
Active
Debuff Remover
4800

Late Game Gun

item
Crippling Headshot
8000

Good antiheal and since you're doing a lot of gun and spirit damage with Full Auto/Tesla/Cards you'll benefit from both shreds

item
Armor Piercing Rounds
7200

If they have Plated Armor and/or a lot of bullet resist

item
Glass Cannon
6400

Can greed for this if you're really far ahead

item
Silencer
6400

Against spirit heavy teams, probably not worth over other 6ks though

item
Lucky Shot
6400

Can be good super late sometimes

Late Game Vitality

item
Spirit Resilience
3200

Almost always good, I'll get this right before my first 6k item if you need more survivability against spirit

item
Bullet Resilience
3200

If they have a lot of gun damage and you don't want to save up for Plated

item
Leech
9600

You're doing tons of gun and spirit damage so not a bad option for survivability

item
Plated Armor
6400

If they have a lot of gun damage, kind of a weird item to get though since by the time you would be buying this they'll just buy Armor Piercing

item
Active
Unstoppable
8000

Anti hate crime

item
Active
Vampiric Burst
8000

More bursty sustain than Leech

Situationals

item
Opening Rounds
1600

Good for bursting people down with your ult

item
Long Range
1600
item
Sharpshooter
4800

If they have a lot of long range characters like Talon, Vin, Mirage etc. and/or if you have a good frontline so you can sit in the back

item
Toxic Bullets
3200

Against tanky/heal heavy comps since the build doesn't have any antiheal. Probably replace Fleetfoot for this

item
Escalating Resilience
4000

Get instead of Titanic if you know they'll be a gun heavy team

item
Active
Cultist Sacrifice
4000
item
Active
Shadow Weave
6400
item
Active
Slowing Hex
1600

If they have movement chars that can dodge your ult like Calico, Pocket, Infernus, Mirage etc.

item
Suppressor
1600

Can be good after Tesla for m1 heavy teams

item
Superior Cooldown
4800
item
Active
Curse
6400

Ideally Wraith should never be the one buying Curse but sometimes you're getting carried and need to help the team

Ability Point Order

Card Trick

Project Mind

Full Auto

Telekinesis

1

2

1

1

2

1

5

2

5

5

2

5