Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.
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// Suggested order; prioritize as needed
[Default] Consider for Spirit Shield and weapon damage.
The CD is almost short enough to use every wave. Save up 2 cards, activate, and try to trade often.
Card charge is based on hits, not affected by falloff. Spray at enemy heroes to to get charge and rain down cards on them to trade.
Imbue on Card Trick (1). Save a card for reloading.
If you're very low, it's usually better to buy Healing Rite and stay on the map than to full back early.
//
Our primary source of sustain. Can be replaced with Leech very late game.
Best antiheal option. Health on kill is great for early squirmishing. Upgrades into Leech (which we'll want late game).
// Check notes
[Solo Lanes] Opt for this in trade heavy lanes. Can replace HPW or Monster Rounds.
Consider when you intend to buy Ammo Scav, need to stack Bullet Shield, or need help securing orbs.
[Slot filler] If you don't need any other specific Vitality item.
[vs Mirage/Shiv/Giest/GT] Helps survive lane bullies.
// Replace 500s as needed
While sliding you have infinite ammo and are a smaller target. Use this as often as possible.
3
Use slides to spool up the damage as you enter a fight or start an objective.
//
If you need Bullet Armor. Can replace any 500 or Combat Barrier.
[vs Seven/Infernus/Warden/Abrams]
Can cleanse Warden's Cage / Seven's Stun / Knockdown before they hit you. Upgrade once you start teamfighting.
Upgrade once your core damage is online (after Lucky Shot). Buy earlier if dealing with heavy spirit damage.
//
Similar DPS to other T4 options, but also buffs team damage as well.
The Bonus Damage scales multiplicatively with all of our weapon damage. Also increase card charge rate (but this may be a bug).
//
// Replace Extra Charge and Infuser as needed
[vs Infernus/Lash/Shiv/Mirage] [Ganking]
[vs Haze/Ivy/Warden/McGinnis] [vs Gun Builds]
[vs Lash] Remember you can reload during the stasis duration.
[vs Flyers] [vs Vindicta/Grey Talon/Lash/Ivy/Seven]
[vs Pocket/Yamato] [vs Dive] Use to protect yourself from divers and prevent them from avoiding your ult.
Upgrade any other offensive active into Curse late game.
//
Alternative to Spiritual Overflow.
Protects you from crowd control and Curse.
Card Trick
Project Mind
Full Auto
Telekinesis
1
1
2
2
1
1
5
2
2
5
5
5