With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
Version 61 brings:
Updated Skill Order
More detailed laning itemization options
For questions or feedback, you can find me in the offical discord under the guide section "CrimsonCore's Buildcrafting Lab"
Testing & Formatting Credits:
Lovely
.sel
Nerd
// Suggested order; prioritize as needed
Card charge is based on hits, not affected by falloff. Spray at enemy heroes to to get charge and rain down cards on them to trade.
The CD is almost short enough to use every wave. Save up 2 cards, activate, and try to trade often.
Imbue on Card Trick (1). Save a card for reloading.
// If <50%
[Default]
If you're very low, it's usually better to buy Healing Rite and stay on the map than to full back early.
//
[Default] Consider for Spirit Shield and weapon damage.
[Default] Good for splitpushing, farming, freezing, or pressuring to punish enemy roams.
Our primary source of sustain. Can be replaced with Leech very late game.
// Check notes
[Solo Lanes] Opt for this in trade heavy lanes. Can replace HPW or Monster Rounds.
Consider when you intend to buy Ammo Scav, need to stack Bullet Shield, or need help securing orbs.
[Slot filler] If you don't need any other specific Vitality item.
Best antiheal option. Health on kill is great for early squirmishing. Upgrades into Leech (which we'll want late game).
[vs Mirage/Shiv/Giest/GT] Helps survive lane bullies.
// Replace 500s as needed
While sliding you have infinite ammo and are a smaller target. Use this as often as possible.
Use slides to spool up the damage as you enter a fight or start an objective.
Use to rotate faster, kite, or extend our mag during Full Auto (3). Replace any 500 cost if necessary.
Similar DPS to other T4 options, but also buffs team damage as well.
//
If you need Bullet Armor. Can replace any 500 or Combat Barrier.
[vs Seven/Infernus/Warden/Abrams]
Can cleanse Warden's Cage / Seven's Stun / Knockdown before they hit you. Upgrade once you start teamfighting.
Upgrade once your core damage is online (after Lucky Shot). Buy earlier if dealing with heavy spirit damage.
//
The Bonus Damage scales multiplicatively with all of our weapon damage. Also increase card charge rate (but this may be a bug).
//
[vs Mobility] [Warden/Seven] Alternative to Siphon. Particularly useful vs very fast fleetfoot users.
Alternative to Spiritual Overflow.
Protects you from crowd control and Curse.
// Replace Extra Charge and Infuser as needed
[vs Infernus/Lash/Shiv/Mirage] [Ganking]
[vs Haze/Ivy/Warden/McGinnis] [vs Gun Builds]
[vs Lash] Remember you can reload during the stasis duration.
[vs Flyers] [vs Vindicta/Grey Talon/Lash/Ivy/Seven]
[vs Pocket/Yamato] [vs Dive] Use to protect yourself from divers and prevent them from avoiding your ult.
Upgrade any other offensive active into Curse late game.
[Extreme Luxury] Money dump for when you need to spend but don't have anything else to buy.
Card Trick
Project Mind
Full Auto
Telekinesis
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