Deadlock CoachDeadlock Coach
Victor

Victor

Description

Rank 2 Spirit Victor with annotations

Check YouTube guide @HERESYdl

Item Build

Early Core

Deadlock Item

I

Extra Spirit

Deadlock Item

I

Extra Charge

Can be bought before TPulse instead of Improved Spirit to get a quick shot of HP in lieu of buying regen

Deadlock Item

I

Extra Regen

Can be delayed when hard-winning

Deadlock Item

III

Torment Pulse

Core Item; always rush

Deadlock Item

II

Improved Spirit

Default high-value item on Victor for early breakpoints; sell later, likely for Mystic Vuln

Deadlock Item

II

Imbue

Compress Cooldown

Buy this item as soon as possible to get the 7.2k breakpoint; imbue 2 since you do not have your 1 maxed by this point

Deadlock Item

II

Enduring Speed

Still core on Victor for combat MS

Deadlock Item

II

Healing Booster

This upgrade is worth only about 1.5hp/s in lane, so generally do not buy it until your spirit core is online

Deadlock Item

II

Spirit Lifesteal

Completes your 4.8 vitality breakpoint

Deadlock Item

III

Superior Cooldown

Victor needs more pain batteries and more ults in order to properly fight

Mid Core

Deadlock Item

I

Imbue

Mystic Expansion

Can imbue 3, but I prefer 1 so that I can tag distant enemies and close the gap

Deadlock Item

III

Rapid Recharge

Prioritize this against heavy debuff comps/items

Deadlock Item

III

Greater Expansion

This makes Infuser much stronger; do not discount the spirit resist either--can buy sooner against heavy spirit damage

Deadlock Item

III

Active

Warp Stone

Default bullet resist item; makes Infuser much stronger since you can effectively reposition to hit more targets

Deadlock Item

II

Mystic Vulnerability

By this stage in the game, this item is better than improved spirit in every way

Deadlock Item

IV

Active

Infuser

Use when your aura has been charged for several seconds

Deadlock Item

IV

Escalating Exposure

Best raw dmg increase

Deadlock Item

III

Active

Metal Skin

Cycle this item's uptime with Warp Stone's so that you always have bullet resist

Early/Mid Flex

Deadlock Item

I

Monster Rounds

Can buy in early lane

Deadlock Item

II

Reactive Barrier

Instead of spirit lifesteal

Deadlock Item

II

Spirit Shielding

Instead of spirit lifesteal

Deadlock Item

II

Suppressor

Buy as first item against double gun dmg (not Mirage), or lategame with open slots

Late Flex

Deadlock Item

IV

Active

Ethereal Shift

Can buy as a response to lots of silences/stun ultimates

Deadlock Item

II

Healbane

When your team has not bought enough anti-heal

Deadlock Item

II

Active

Return Fire

Late game item for fighting hypercarries

Deadlock Item

I

Rebuttal

Lategame slought filler for damage amp

Capstones

Deadlock Item

IV

Juggernaut

Default capstone vs gun carries if your team does not already have a juggernaut

Deadlock Item

IV

Plated Armor

Anti-gun carry if a teammate has juggernaut

Deadlock Item

IV

Spellbreaker

Default anti-spirit/Pocket

Deadlock Item

IV

Boundless Spirit

If enemy carries are not a problem, this caps your damage

Annotations

Deadlock Item

IV

Healing Tempo

This is a terribly inefficient item, even when playing Gun Victor. This item is only ever useful for characters that can apply this to their teammates. Mathematically awful. Waste of souls.

Deadlock Item

III

Active

Cultist Sacrifice

Don't buy until buffed. 2.4k souls for much worse Range than Expansion. The gun DMG is irrelevant outside of lane. HP not better than the resist from GE. The souls just end up paying for the bad item.

Ability Point Order

Pain Battery

Jumpstart

Aura of Suffering

Shocking Reanimation

1

2

1

2

5

5

1

2

5

1

2

5