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Ult Melee Gun combo
This L-R is PERFECTLY TIMED for EVERY MATCH without COUNTER BUYS. If you counter buy early, use your best judgement of what you REALLY NEED


I
Restorative Shot
Sell Later (for heal and damage in lane)


II
Opening Rounds
sell late


III
Active
Cultist Sacrifice
use EXCLUSIVELY on Tier 3 Neutrals


II
Battle Vest
just look at the stats and TELL ME why I SHOULDN'T buy this (sell late)


II
Imbue [E]
Compress Cooldown
His ult is still REALLY GOOD after the nerfs (timed with when you MAX the ULTIMATE)


III
Hollow Point
35% weapon damage, on top of -9% shread, on TOP of 60% investment!


II
Enduring Speed
yay, now you have more health from the 4.8k investment :D (also give more move speed on the character that REALLY needs it)


II
Bullet Lifesteal
3.2k/4.8k for green investment spike


II
Melee Charge
Timed for max gutshot


III
Superior Cooldown
Everything gets more uptime


IV
Siphon Bullets
REALLY GOOD LATE NOW percentage damage and 15% more weapon. GOING to get NERFED. Abuse NOW


IV
Glass Cannon
pretty obvious choice with all the ratiosa


IV
Active
Colossus
even with glass cannon this item is way too good to pass up


II
Reactive Barrier
for a Bebop lane (or really any stun but Bebop is the main reason)


I
Rebuttal
Against a Billy in lane


I
Sprint Boots
buy early for regen and boxes


I
Close Quarters
(Alternative to MR --> CS) If steam rolling lane and you want a larger damage option


III
Point Blank
same as before (Upgrade to CC)
GENERALY L-R, but pick what makes sense


IV
Active
Vampiric Burst
Your survivability after buying Glass Cannon


IV
Spellslinger
BUY IF FEED AND GOT HELLA GLASS CANNON STACKS


IV
Inhibitor
META SLOP Weapon damage GOT BUFFED for SOME REASON. core core core core


IV
Juggernaut
slot locked pick when against gun or crazy slows


IV
Silencer
META SLOP Anti fun item, generaly amazing against even gun heros, but if there is a victor on the enemy team, it is EVEN BETTER


IV
Transcendent Cooldown
slot locked


IV
Armor Piercing Rounds
TEMPO BUY, buy when the team has plated or a TON of bullet resists
BUY AT LEAST ONE (If you don't like useing your brain, just buy spirit resil)


III
Spirit Resilience
Almost Always (never NOT valueble)


IV
Frenzy
better spirit resil if you are ahead because of the firerate


III
Escalating Resilience
Good against gun heros (haze)


III
Active
Dispel Magic
Infernus, Mirage


III
Counterspell
anti ult/lash item


IV
Spellbreaker
for when you are against a lot of spirit burst (transcendent cooldown works on this btw)


III
Active
Metal Skin
"Help, their Haze is too fed and keeps solo ulting me!"


IV
Crippling Headshot
Generaly a good option late to help you and your team get more damage (also its just anti victor the item)


II
Active
Slowing Hex
mina infernus celeste etc.


IV
Active
Vortex Web
upgrade from slowing hex


IV
Active
Unstoppable
If Needed, Usually I can get away with ONLY couterspell, but if dire buy this


III
Rapid Recharge
You don't get the value of the spirit power for your nade, also kinda just not needed, recharging rush is already enough


II
Imbue [E]
Quicksilver Reload
there are WAY better options in lane than this


III
Bullet Resilience
You usually just HAVE 30% resists from the rest of your buys if it is THAT big of a problem, buy jugg


III
Sharpshooter
Move Speed Penailty in NOT worth it


I
Extra Regen
You don't really need this item because of resto shot, if you need the regen just get sprint boots


I
Active
Healing Rite
same reason as ER


III
Imbue [E]
Ballistic Enchantment
not getting grenade early anymore, good buffs but not a ton of value considering our slots. could get over melee charge (but why would you really)


II
Recharging Rush
we max nade LAST now so its not that great anymore
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