The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
Build focused around shredding enemy armors and maximizing gun damage.
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Focus on stacking your Djinn's Mark on enemies and brawling using scarabs.
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Mystic Regeneration
Main source of regen in lane. Can pop Djinn's Mark early for regen.
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Enchanter's Emblem
Makes your Djinns Mark hurt.
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Suppressor
Just useful for winning fights and easy to proc. Can skip if you arent up against gun heroes.
Can never go wrong with more green regen items in lane.
Building more into debuffing / gun damage.
If sidelaning.
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Siphon Bullets
Can be good midgame in a sidelane (15k-25k networth). Makes it hard for someone to match you.
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Fortitude
This has become more of a tempo item if you win lane early / are sidelaning a lot so you never have to leave the map.
Building more into debuffing enemies.
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Ricochet
Can be bought a bit earlier to farm faster. Depends on the game.
6k Greens are OP lategame. AP Rounds vs Yamato / Viscous.
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Plated Armor
Almost all 6k greens are OP lategame.
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Juggernaut
Almost all 6k greens are OP lategame.
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Weighted Shots
Can sub for HP ward.
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