Deadlock CoachDeadlock Coach
Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Description

Still a bit of a WIP. Based on Dimov's and Prestis' tournament
builds.

Splatter is going to hit like a truck, pretty much all game long.
Use that and Cold Front to burst down opponents in lane.
Punch does work after you get T5. Goo Ball hits like a truck.
Combine a Goo Ball hit, Cold Front and Splatter for crazy burst.

Down sides of this build: you're only getting 2 puddle punches,
and lategame you're a sitting duck when Goo Ball is down.

Item Build
Lane

item
Spirit Strike
500

Sell later

item
Melee Lifesteal
500

Sell later

item
Mystic Burst
500
item
Extra Spirit
500
item
Active
Cold Front
1250

Lets you clear off medium camps right at 5 minutes, shove lanes, and a shocking amount of burst in lane

item
Hollow Point Ward
500

Sell later

item
Extra Stamina
500

Grab earlier if you're getting hit by a lot skillshots. Maybe sell later depending on the game

Lane Options

item
Active
Healing Rite
500

Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free

item
Monster Rounds
500

Swap in for Hollow Point Ward in a rough lane. Good early buy if you want a little help, but not healing rite

Late Lane / Early Mid

item
Mystic Shot
1250
item
Enchanter's Barrier
1250

Rush if you're taking a lot of Spirit poke (Infernus, Gray Talon)

item
Kinetic Dash
1250
item
Healbane
1250

Crazy good. Don't discount the 350 heal. Also antiheal is still insanely useful right now

item
Mystic Reach
500

Flex 1. I know this looks odd in a damage build, but it helps all 4 abilties plus several items

Mid Power

item
Active
Warp Stone
3000

Use in ball form for the second or further hit. Practice jump + bouncing off walls into Warp to hit flyers (especially ults)

item
Improved Burst
3500
item
Torment Pulse
3000

Sell Spirit Strike if you need the slot

item
Melee Charge
1250

Sell your Weapon T1 if you need the slot. Reload + damage now that PP is maxed

Mid Game Options

item
Bullet Armor
1250
item
Soul Rebirth
item
Spirit Armor
1250
item
Debuff Reducer
1250

Just all around useful. Rush versus Infernus lane and skip Healbane. If you bought it, probably just upgrade

item
Mystic Vulnerability
1250

If you start seeing Improved Spirit Armors popping up, this is a must buy. Flex 3/4

Late Game

item
Improved Spirit
3500
item
Improved Cooldown
1250

Flex 2

item
Spirit Lifesteal
1250

Skip if you picked up double armors or sold your vitality T1s for something else. Otherwise sell Melee Lifesteal

item
Boundless Spirit
9500

Kevlar gives you more spirit and defense, this is friendlier on slots and helps you outside of Goo Ball. Personal preference

item
Superior Cooldown
4250

Imbue 4. More damage from Torment Pulse, more uptime from everything

Late Game Options

item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Active
Debuff Remover
4250

Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball

End Game Options

item
Active
Colossus
6000

Big tanky option. Good if you feel like you want both armors, but you only have 1 slot. Makes PP hurt too. Sell Stamina gain HMC

item
Active
Unstoppable
6000

Essential vs Dynamo, Holliday, Lash. Strong vs Mo & Krill, Wraith. Sell Extra Stamina, or Enchanter's Barrier if you prefer

End Game

item
Duration Extender
1250

Flex 3/4. You can swap in for Improved CD if you want, but CD helps your whole kit, Duration just helps Goo Ball

item
Improved Reach
3500

Imbue 4. At this point reach helps: Splatter, Cube, PP, Goo Ball, Torment Pulse, Warp Stone, Cold Front

item
Superior Duration
4250

Imbue 4, not a bad last item, but mostly just helps your ult

item
Diviner's Kevlar
6000

If you have the money pick this up in Flex 3. If you don't, grab Duration Extender, and toss this in Flex 4. Can also sell Cold Front

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

1

2

5

2

5

5

1

2

5