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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

This is AndrewChicken's tank Shiv build updated for
the new item shop! It has all the defense and healing
you'll ever need, and it does a ton of gun damage
too! It also rushes Killing Blow early so you can pick
off enemies easily during team fights!

Item Build
Early-Mid Game

L-R. If the enemies have a lot of crowd control or debuffs, pick up a situational item.

item
Headshot Booster
800

Upgrade to Headhunter.

item
Extra Regen
800

Early lane item for healing. Upgrade to Healing Booster.

item
Extra Health
800

Upgrade to Fortitude.

item
Opening Rounds
1600

This helps get the enemies low enough for an execute!

item
Bullet Lifesteal
1600

Our main source of in-combat healing. Upgrade to Leech.

item
Healing Booster
2400

This amps up all sources of healing: lifesteal, Bloodletting, and Fortitude. Very nice, and cheap too!

item
Headhunter
4000

This gives bonus healing in a fight and extra burst damage to get those enemies nice and low.

item
Berserker
3200

HUGE weapon damage + resist. Best gun item on Shiv.

item
Fortitude
4000

Gives Shiv a lot of extra HP, damage, speed, and sustain between fights.

item
Spirit Lifesteal
1600

The stepping stone before Leech, which is our next priority.

item
Leech
9600

This gives Shiv MASSIVE sustain. Bloodletting defers damage to make Shiv easier to heal, so we're taking FULL advantage of that!

Mid-Late Game

Generally L-R, but you can change priority based on whether you're taking more weapon or spirit damage.

item
Enduring Speed
2400

This is a stepping stone for Juggernaut.

item
Weighted Shots
3200

This provides extra damage, spirit resist, and debuff resist; and the downsides aren't bad on Shiv. Good item.

item
Bullet Resilience
3200

Take less damage, duh.

item
Spirit Resilience
3200

Take less damage, duh.

item
Juggernaut
8800
item
Inhibitor
6400

Finally, reduce enemy global damage output.

If They Have Bullet Resist

item
Weakening Headshot
1600

Upgrade to Crippling Headshot.

item
Crippling Headshot
8000

Reduce their resistances heavily and apply anti-heal, all while scaling gun damage. Very nice!

Late Game Situational

Read annotations.

item
Plated Armor
6400

Get this if bullets are a problem. This is evil vs. characters with on-hit effects like Haze, Infernus, and Mirage.

item
Active
Colossus
7200

Get this if you feel like getting in the thick of it and want to stay alive.

item
Siphon Bullets
6400

Get this if you want a weird hybrid of damage and sustain.

item
Spellbreaker
6400

Get this to deny big bursts of spirit damage. Not good against DOT. Also good for debuffs if you're really struggling.

Situational

Read annotations.

item
Rebuttal
800

Early lane item for punchy people. Sell later.

item
Counterspell
3200

This can be good to totally deny telegraphed attacks like Lash slam.

item
Debuff Reducer
1600

Stepping stone for Remover.

item
Active
Debuff Remover
4800

Get this if you can't live without cleansing certain debuffs (Bebop bombs for example)

item
Active
Unstoppable
8000

Get this if they have unbearable levels of CC.

item
Active
Ethereal Shift
6400

For a little bit of extra "no kill me time!" This has the potential to be really obnoxious after a Cheat Death proc.

item
Cheat Death
6400

EXPERIMENTAL! The idea is: Cheat Death then execute the enemy who was assailing you. This needs WAY more testing. Only buy it if you're looking to fool around.

Ability Point Order

Serrated Knives

Slice and Dice

Bloodletting

Killing Blow

1

1

2

1

1

2

5

2

5

5

2

5