Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
MR because Miku is insanely annoying at lane.
Consider replacing MR/Cultist with boots and Trophy.
Build spirit in order to beef up Power Surge and ult.
Spirit Burn will trigger at 2-3 shots with Power Surge and Mercurial activated, ensures big healing reduction, buy asap.
Don't forget to spam Infuser while ult is on cd.
Buy if you are getting bullied in lane and need to keep pushing the wave. Otherwise, go for Magazine.
Use Extra Spirit for cheap Power Surge. Surge of Power beefs up Power Surge more significantly
Put on Ball. Using it on Power Surge does not allow to make use of the reload mechanic. Also gives 60dmg burst to the ball, making it more useful since people escape easily.
See MR annotation. Make sure to use asap on T3 jungles. also helps take the objectives. Sell for slots later
Upgrade to
Versatile af. Allows Power Surge to stay on forever and early. Allows big balls for farming without spending 5AP. Use liberally.
Absolutely necessary to farm effectively since patch slowed everything down. Seven is just too soul hungry.
Allows you to reload less often, thus maximizing Power Surge damage output. The gun damage upgrade is also noticable when jungling.
AGAIN, Power Surge stays on for 20ish seconds while balls recover in 8 secs. If you put it on Surge you're wasting reload time. Ball imbue allows to refresh it, max damage.
Skippable depending on enemy spirit output. Plus your own preferences on tier 4 items might outperform this in terms of spirit resist.
This is very bad. Buy to slow down your death by half a second. Upgrade to Infuser asap.
Order depends on playstyle. PS only -> rush Infuser/Spirit burn. Ult -> rush Infuser and Unstoppable.
Seven turns into a giant flashing target when ulting. Without this you're gonna die. Spam it while ult is on CD, really helps.
The ultimate healing reduction item. With this build, Seven activates it with ~3 volleys with PS+Mercurial on. Shuts down some of the more annoying beneficiaries of the new patch.
Keeps people from escaping your ult, helps team kill them. With enough luck it can even struck people channelling their ult and disable it.
The second component to making your ult usable, since everyone will be trying to shut you down the second you activate it.
Kinda trash this patch, might replace after experimenting some more.
Trophy charged up gives buffs equivalent to pre-patch Fleetfoot speed plus pre-patch Mystic Reach.
Roam and charge up. Once full, the extra speed helps a ton. Everyone is slower now but Seven suffers more heavily from that.
Lightning Ball
Static Charge
Power Surge
Storm Cloud
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