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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

redux of my old build from back in september //
even stronger then the old version, u will make enemies playing this

streaming rarely at twitch.tv/rinavx

Item Build
Early Game

Mandatory Items, don't skip. Reactive can be subbed out for other barriers.

item
Headshot Booster
800

Only used for in lane, rapidly sell when needed.

item
Extra Regen
800

Sell if not going alt path, keep for booster if going alt

item
Monster Rounds
800
item
Reactive Barrier
1600

Can be subbed for Spirit and Weapon Shielding.

item
Active
Guardian Ward
1600
Early Game Alternatives // Healbot Pathing

item
Sprint Boots
800
item
Enduring Speed
1600
item
Active
Healing Nova
2400
item
Healing Booster
2400
Mid Game

This build is a bit more complex, so many items will be quickly subbed out for alternatives.

item
Arcane Surge
2400

Make sure to dash jump engage before you cast Static Charge.

item
Mystic Slow
1600
item
Suppressor
1600
item
Trophy Collector
4000

Get active and start to build Trophy Stacks when bought.

item
Active
Echo Shard
6400

Build really takes off from here, you will be a menace.

item
Active
Warp Stone
3200
Mid Game Alternatives // Healbot Midgame Pathing

item
Active
Heroic Aura
3200
item
Active
Rescue Beam
4000
item
Healing Tempo
8800
Late Game

Our goal here is to kite and space well in order to get as many Static Charges off, stay evasive as players will focus you.

item
Mystic Vulnerability
1600
item
Greater Expansion
4000
item
Active
Divine Barrier
8000
item
Superior Cooldown
4800
item
Superior Duration
4800
item
Lightning Scroll
8000
item
Active
Magic Carpet
6400
Late Game Alternatives // More Active Spam

Pick which one you think is the most mandatory, listed my personal best recommendations as which is the most important from left to right.

item
Active
Decay
3200
item
Active
Alchemical Fire
3200
item
Active
Disarming Hex
4000
item
Active
Silence Wave
4800
item
Active
Curse
6400
item
Active
Focus Lens
6400
item
Active
Scourge
6400
item
Active
Vortex Web
8000
item
Counterspell
3200
Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

1

5

1

2

5

2

5

2

5