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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

Every good pocket item in one place, with descriptions on why they're good or when to buy them

Slaps anywhere from Emissary to Eternus

Item Build
Opener T1's

buy ALL except resto / rite if easy lane

item
Extra Spirit
500

Objectively better than burst

item
Spirit Strike
500

abuse quick melee after satchel but be careful against people who parry randomly

item
Active
Infuser
500

just a strong item

item
Hollow Point Ward
500
item
Enduring Spirit
500

Sell this for spirit lifesteal

item
Active
Cold Front
1250

Use for burst damage and to farm, still amazing item

item
Enchanter's Barrier
1250

Big boost to survivability and damage

item
Combat Barrier
1250

debatable usefullness but it's amazing if you buy Veil walker

item
Extra Stamina
500
item
Restorative Shot
500

Better for sustain than healing rite but less utility post-lane

item
Active
Healing Rite
500
Mid-game

Take L-R

item
Mystic Shot
1250
item
Soul Shredder Bullets
1250
item
Improved Cooldown
1250
item
Active
Majestic Leap
3000

God tier item on pocket but consider stamina / wstone if underfarmed

item
Mystic Vulnerability
1250

Pay attention to enemy resistances, don't buy this if only 1-2 people have spirit resist

Mid-game ender core

Any order, prioritize diviners

item
Superior Stamina
3500

God tier item, practise movement and outskill ppl

item
Diviner's Kevlar
6000

Best t4, could rush if rich, otherwise buy after 2-3 T3's

item
Improved Spirit
3500

This or wstone

item
Active
Warp Stone
3000

You can warpstone during satchel btw

Late game flex slots

L-R

item
Improved Burst
3500

You could rush this after kevlar for the massive snowballs

item
Superior Cooldown
4250

Cloak to make it's cd match satchel or ult for faster teamfight nukes

item
Spirit Lifesteal
1250

Lifesteal gains are diminishing so stacking this with enduring / leech isn't worth it

item
Veil Walker
6000

Pocket doesn't build armor and shields don't account your armor so it's good to stack them

Counterplay items

item
Crippling Headshot
6000

Less spirit armor = good

item
Active
Ethereal Shift
6000

Buy if hard carrying for insane survivability or to counter scary ults and abilities Critical 4th slot active

item
Debuff Reducer
1250

Reduces the duraton of hexes, curses and fire

item
Healbane
1250

Stacks with ult's healbane for biiig anti-heal

item
Improved Spirit Armor
4250

For grey talon (may he rest in piss)

item
Veil Walker
6000
Omega late game funnies

item
Active
Curse
6000

Sell wstone and just become a support character

item
Leech
7250

No flexes required, sell spirit lifesteal for even more slots

item
Boundless Spirit
9500

No flexes required :)

item
Spiritual Overflow
6000

Worse crippling headshot

item
Active
Refresher
6000

Use this to double ult as a counter to debuff remover. Kind of a meme

Never buy this shit

Please it's a waste of souls

item
Escalating Exposure
7250

Pocket physically can't get more than ~10 stacks of this

item
Mystic Reverb
6000

if I see u using reverb on ult I will touch you

item
Active
Unstoppable
6000

This will not save you nearly as much as you think it will

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

1

2

2

1

2

5

1

2

5

5

5