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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.

Special thanks to EllieGiant for helping come up with the core items this build revolves around.

Item Build

Early Lane

First buys - Left to Right - Focusing core items

Deadlock Item

II

Imbue

Quicksilver Reload

HUGE buff to your scorn damage and healing, play passive until you get this, then start making health trades.

Deadlock Item

I

Mystic Burst

Same thing as Quicksilver, you have to get Scorn T2 to proc this so buy this in order. As long as you're hitting Scorns, you'll come out of every trade positive.

Deadlock Item

I

Extra Health

Early extra health in lane, and builds into Fortitude later.

Deadlock Item

II

Active

Cold Front

132 dmg every 24s in lane — makes your burst hit like a truck (~323 w/ Scorn). Early spirit resist; sell later if you need an Active Slot.

Deadlock Item

I

Sprint Boots

Early rotational speed and some extra regen. Builds into Enduring Speed later. Skip if needing to rush another item.

Lane Counter-Buys

Read annotations of optional sections to learn

Deadlock Item

I

Extra Regen

Good base healing for Mo who needs passive healing, buy in super damage heavy lanes but honestly you shouldnt need this

Deadlock Item

I

Extra Stamina

Necessary buy against anyone who can remove a stamina like Haze or Warden. Good buy as well if you don't have good stamina management.

Deadlock Item

I

Rebuttal

Great if they are punch heavy players, or for Viscous Punches. Only buy if confident in your parries.

Deadlock Item

II

Enchanter's Emblem

Good item even all the way to Late Game. Good for an early buy if dealing with two spirit spammers in lane. Buy instead of Extra Health and Sprint Boots.

Deadlock Item

I

Monster Rounds

Great item normally, just not super necessary with how fast we clear farms and waves. Good for tower diving in lane.

Deadlock Item

II

Reactive Barrier

Bebop hard counter item. Good for dealing with stun heavy lanes that you are struggling to avoid.

Mid Game

Second buys - Left to Right - Focusing movement and health

Deadlock Item

III

Torment Pulse

Large source of your damage, and helps with farm, lane clear, and tick dmg overall. Get Fleetfoot or Enduring Speed first if you need the rotational speed.

Deadlock Item

II

Active

Fleetfoot

INSANE item that provides slow resist, and more move speed than any other active item. This will make your escapes and rotates super fast. Short cooldown too so great uptime.

Deadlock Item

II

Enduring Speed

More slow resist, and changes Sprint Boots sprint speed into move speed which is much more consistent.

Deadlock Item

III

Superior Cooldown

Reduces the cooldown of EVERYTHING, makes torment proc more, actives on shorter times, abilities more often.

Deadlock Item

III

Fortitude

A large source of your healing late game, can be delayed or rushed if you need early health and/or healing.

Deadlock Item

IV

Active

Scourge

AMAZING active item that gives huge spirit resist, and more AOE damage. Can be skipped if you need bullet resists or an early Curse/Gap Closer.

Armor

Choose ONE

Deadlock Item

III

Bullet Resilience

Check Incoming damage and if mostly Bullet, buy this. Alternatively, Warp Stone/Plated Armor/Juggernaut are good items.

Deadlock Item

III

Spirit Resilience

Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Scourge is a lot of Spirit Resist on its own. Enchanter's Emblem is a cheaper alternative.

Late Game

Third buys - Utility

Deadlock Item

IV

Juggernaut

Great counter buy to gun heroes, but on its own won't protect you. AMAZING into Ricochet users.

Deadlock Item

IV

Active

Curse

I find myself buying Curse a lot just because there's so many things worth cancelling, and Knockdown just isn't fast enough. THIS IS YOUR LAST ACTIVE SLOT.

Deadlock Item

III

Superior Duration

Good item for just about everything right now, but the downside is your spin gets increased too, and that can hurt you in some situations. Good if your team needs an ult bot.

Gap Closers

twitch.tv/Falcon_DL

Deadlock Item

III

Active

Warp Stone

The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.

Deadlock Item

III

Active

Majestic Leap

Good for cross map rotation, and for hard countering fliers/Lash. Takes practice to be good at it though. Not good for escapes.

Deadlock Item

IV

Active

Phantom Strike

Instant gap closer and a disarm, perfect for fliers/Lash since it has crazy range. Most expensive of the options, and not good for escapes.

Counter Items

You can ignore the optional sections if you just want a quick build

Deadlock Item

III

Active

Debuff Remover

Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.

Deadlock Item

IV

Active

Unstoppable

Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too.

Deadlock Item

IV

Plated Armor

Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects.

Deadlock Item

IV

Spellbreaker

Great against Lash, Talon, or anyone with super high spirit burst. Solid resists built in to it too.

Deadlock Item

IV

Active

Divine Barrier

Great Wraith/Pocket ult counter. The only cleanse item in the game that can clear negative effects from ultimates.

Deadlock Item

III

Active

Disarming Hex

Great cheap item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.

Deadlock Item

III

Active

Silence Wave

Good counter buy for anyone that requires abilities for movement. Shuts down for almost 4 seconds.

Deadlock Item

IV

Escalating Exposure

This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps.

Testing

Keep in mind these are just really out there buys that MAYBE work, only buy if you know what you're doing

Deadlock Item

II

Healbane

Good if you just need a cheap antiheal and if no one else is buying it its good to get since they dont stack with other Healbanes.

Deadlock Item

II

Active

Return Fire

Good if dealing with glass cannon builds, but not great scaling for later.

Deadlock Item

III

Counterspell

Great item in theory, but it takes a lot of practice to be good at. Perfect counter to Lash/Pocket/Wraith and just about anyone with a delayed acting ability.

Deadlock Item

III

Trophy Collector

Great item for snowballing early, but you really shouldn't struggle for any of these stats already.

Deadlock Item

IV

Leech

Seeing some potential with it super super late game where every bit of healing counts, but generally you'll be dealing with a lot of antiheal.

Deadlock Item

IV

Cheat Death

Hilarious item for surviving shitty situations, but there are just better green 6ks.

Deadlock Item

IV

Spirit Burn

Late game you're able to proc this with just a Burrow & Scorn so this has some potential as a strong antiheal.

Deadlock Item

IV

Active

Refresher

Honestly good for late game if you have multiple targets you need to shut down at all costs, but it's a hail mary play.

Deadlock Item

IV

Active

Arctic Blast

Good for slow and the fact it completely stops movement and casting movement abilities. Problem is the price.

Deadlock Item

III

Active

Alchemical Fire

Good for more damage on towers, and for defending a lane, but you are already good at defending lanes, and you are struggling for Active Slots.

Deadlock Item

IV

Frenzy

Great potential as a super lategame item for spirit resist and movement speed. Downside is the fact its a gun item and our gun sucks, but super late game its just really hard to clear waves.

Ability Point Order

Scorn

Burrow

Sand Blast

Combo

1

2

5

1

2

1

2

5

5

1

2

5