Deadlock CoachDeadlock Coach
Rem

Rem

Description

READ ANNOTATIONS
Scroll to bottom of build for explanations.

Some quick tips:
1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get)
2. Make sure to steal enemy sinner's as often as possible
3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt).
4. Using Lil Helpers on troopers is very powerful, especially in laning stage.

Item Build

Early Damage Options

Pick 1 or 2

Deadlock Item

III

Torment Pulse

Generally the most consistent item to get Rem to contribute some damage in the fights

Deadlock Item

II

Active

Cold Front

Pretty good slow and damage

Deadlock Item

III

Rapid Recharge

I don't love this item on Rem but it can be good if you're allowed to spam pillows

Lane Optionals

Deadlock Item

I

Monster Rounds

Very good if you are pushing tower. Sell later

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I

Active

Rusted Barrel

Very good against heroes that shoot their gun

Deadlock Item

I

Active

Healing Rite

Buy whenever you or your teammate are very low

Deadlock Item

II

Active

Slowing Hex

Good vs Mina, Lash, Shiv, etc.

Standard 'Support' Route

Deadlock Item

I

Imbue

Mystic Expansion

Mandatory on Ult

Deadlock Item

II

Imbue

Compress Cooldown

Cooldown is helpful, can skip if you feel like you need other items earlier

Deadlock Item

III

Active

Healing Nova

Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.

Deadlock Item

II

Imbue

Duration Extender

Duration on 2 for longer heals and also longer time napping for torment pulse damage

Deadlock Item

III

Greater Expansion

Works on basically everything, including your torment pulse and stacks with your 2 for insane range

Deadlock Item

III

Stamina Mastery

Best item to help you survive (you are just a lil chud)

Deadlock Item

II

Healing Booster

It works properly now so it's good

Deadlock Item

III

Superior Cooldown

Cooldown to let you use all your abilities more often

Deadlock Item

III

Superior Duration

Good on everything including items, sleep, 2 heal, etc.

Beam

Deadlock Item

III

Active

Rescue Beam

Alternative to Healing Nova if you need it

Giga Damage Route (Need to carry your chuds)

Deadlock Item

IV

Active

Arctic Blast

Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.

Deadlock Item

IV

Boundless Spirit

Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.

Deadlock Item

IV

Spirit Burn

More damage and anti-heal, only get after you have other 6.4k spirit items.

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IV

Active

Scourge

Good if you need to help your tanks and spirit resist is good

Giga Support

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IV

Active

Divine Barrier

Amazing item with your 2, use it while napping if you can

Deadlock Item

IV

Imbue

Active

Echo Shard

Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie

Deadlock Item

IV

Healing Tempo

Not sold on this item but a decent option

Deadlock Item

IV

Transcendent Cooldown

Very solid with the amount of actives

Giga Debuff

Deadlock Item

IV

Active

Vortex Web

Good for setting up potential ults, pillows, or helping your team

Deadlock Item

IV

Active

Cursed Relic

Good if they have specific heroes or 1 hero with a lot of money

Deadlock Item

IV

Active

Focus Lens

Good if they don't have Dispel Magic

Cheaper Debuffs

Deadlock Item

II

Healbane

Great if you need anti-heal

Deadlock Item

II

Mystic Vulnerability

Good if you have slots and your team does a lot of spirit damage

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II

Suppressor

Good against gun heroes

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II

Bullet Resist Shredder

Good if you have slots and your team does a lot of gun damage

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III

Active

Knockdown

Good vs flyers, seven, etc.

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III

Active

Disarming Hex

Good vs gun heroes

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III

Active

Decay

Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)

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III

Active

Silence Wave

Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)

The Only Acceptable Gun Items

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III

Active

Alchemical Fire

Good for objectives and big teamfights

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III

Active

Heroic Aura

Good if the enemy team has a lot of gun damage

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III

Hunter's Aura

Good if you need to amp your allies' gun damage against single targets

Build Explanations

There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.

Ability Point Order

Pillow Toss

Tag Along

Lil Helpers

Naptime

1

1

1

2

5

1

2

5

2

5

2

5

1

1

1

2

5

1

2

5

2

2

5

5