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Paradox
Manipulates Space and Time

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

Paradox
Manipulates Space and Time

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

Description

Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.

A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.

Item Build

Useful lane and other items

Deadlock Item

I

Active

Healing Rite

Alternative to Extra Regen if you prefer

Deadlock Item

I

Sprint Boots

For lane, its good because of the +2 hp regen. In combo with Extra Regen + Monster Rounds, you have good lane sustain and dont need to worry about health whenever you take a break.

Deadlock Item

II

Enduring Speed

Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights.

Deadlock Item

II

Healbane

Tank Counter

Deadlock Item

II

Reactive Barrier

Versus difficult, stun-immobalize happy characters.

Core

T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.

Deadlock Item

III

Stamina Mastery

Get in, Get out. Dash around, waste time to get cooldowns up.

Deadlock Item

IV

Imbue

Active

Echo Shard

GET THIS (You can now kill Heavy Camps with 2 Pulses)

More ActivatablesDox

Choose one or Two whenever

Deadlock Item

III

Active

Alchemical Fire

Great but only because of synergy and gun damage increase

Deadlock Item

IV

Active

Scourge

This item lets you survive being in chaos.

Deadlock Item

II

Active

Cold Front

Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.

Deadlock Item

IV

Active

Vortex Web

Amazing item to get if you can!!! I often get this when I feel the momentum for it.

Choose your Final Items

You can eventually get all of these items. Choose in any order.

Deadlock Item

IV

Active

Infuser

Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.

Deadlock Item

III

Greater Expansion

You can throw 2 grenades at a teamfight without physically being close to the chaos.

Deadlock Item

IV

Boundless Spirit

Paradox only gets 60% of your spirit as damage on her 1 and 4. But, it adds up really well damage wise.

Alternate itemsDox

Deadlock Item

IV

Spellslinger

On its own its good, even better in combo with Mercurial. Gun damage is now really good.

Deadlock Item

II

Active

Fleetfoot

Speed to synergize with Surge of Power + Enduring Speed

Deadlock Item

II

Bullet Resist Shredder

Bullet Resist to synergize with Alchemical Fire

Deadlock Item

IV

Imbue

Mercurial Magnum

Extra gun damage in combination with SpellSlinger

MeleeDox

Deadlock Item

IV

Crushing Fists

If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.

Deadlock Item

IV

Active

Shadow Weave

Ambush people for real this time

SurviveDox

Deadlock Item

III

Active

Warp Stone

Deeply recommended for survival in combination with Stamina Mastery. Warp UP and dash to a rooftop.

Deadlock Item

IV

Cheat Death

Good if you know how to use it.

Deadlock Item

IV

Active

Magic Carpet

Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.

Deadlock Item

IV

Spellbreaker

Final protection against Spirit

Deadlock Item

IV

Plated Armor

Final protection against Bullets

Dont forget to use pulses on objectives. Does big damage there too.

When placing pulses, use Vortex and/or Swap to keep them in the pulse

Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.

2 pulses + AlchFire will ensure you do great big damage. The -bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.

Nice, you scrolled down.

Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+AlchFire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.

With Stamina mastery, remember you can be speedy with double air-dashes. Carbine charge ground dashes are also quite fast.

MeleeDox - Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)

Carbine increases heavy melee range. Double-jump over an enemy while carbine charge and Hmelee down at them.

Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.

Changes - ?? Feb 2026

Changed a bunch of items around. The core of the build stays as it is, while a bunch of optional windows lets you move into different strategies or playstyles. Particular recommendation towards Melee and the use of Warp Stone or Scourge. I also keep changing boots and move speed vs Stamina. Forgive me.

Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

5

1

1

1

2

2

2

5

5

5

1

1

1

2

2

2

1

2

1

2

5

1

1

1

2

2

2

5

5

5

1

1

1

2

2

2

1

2