
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
LASTTEAMRANK
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Extra Regen
Sell when asked


I
Monster Rounds
Sell when you are done with Jungle Creeps


I
Active
Healing Rite
Alternative to Extra Regen if you prefer


I
Sprint Boots
For lane, its good because of the +2 hp regen. In combo with Extra Regen + Monster Rounds, you have good lane sustain and dont need to worry about health whenever you take a break.


II
Enduring Speed
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights.


II
Healbane
Tank Counter


II
Reactive Barrier
Versus difficult, stun-immobalize happy characters.
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


II
Imbue
Compress Cooldown
SKIPPABLE


III
Stamina Mastery
Get in, Get out. Dash around, waste time to get cooldowns up.


IV
Imbue
Active
Echo Shard
GET THIS (You can now kill Heavy Camps with 2 Pulses)
Choose one or Two whenever


III
Active
Alchemical Fire
Great but only because of synergy and gun damage increase


IV
Active
Scourge
This item lets you survive being in chaos.


II
Active
Cold Front
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Active
Vortex Web
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
You can eventually get all of these items. Choose in any order.


IV
Active
Infuser
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


III
Greater Expansion
You can throw 2 grenades at a teamfight without physically being close to the chaos.


IV
Boundless Spirit
Paradox only gets 60% of your spirit as damage on her 1 and 4. But, it adds up really well damage wise.


IV
Spellslinger
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Active
Fleetfoot
Speed to synergize with Surge of Power + Enduring Speed


II
Bullet Resist Shredder
Bullet Resist to synergize with Alchemical Fire


IV
Imbue
Mercurial Magnum
Extra gun damage in combination with SpellSlinger


IV
Crushing Fists
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Active
Shadow Weave
Ambush people for real this time


III
Active
Warp Stone
Deeply recommended for survival in combination with Stamina Mastery. Warp UP and dash to a rooftop.


IV
Cheat Death
Good if you know how to use it.


IV
Active
Magic Carpet
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Spellbreaker
Final protection against Spirit


IV
Plated Armor
Final protection against Bullets
Changed a bunch of items around. The core of the build stays as it is, while a bunch of optional windows lets you move into different strategies or playstyles. Particular recommendation towards Melee and the use of Warp Stone or Scourge. I also keep changing boots and move speed vs Stamina. Forgive me.
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