
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle.
A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see.
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability


I
Extra Regen
Sell when asked


I
Monster Rounds
for jungling if you plan to be great at it


II
Enduring Speed
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights. Combined well with Surge of Power


II
Healbane
Tank Counter


III
Imbue
Ballistic Enchantment
Size increase for the pulse. Only if you plan to max out size possibility.


III
Active
Cultist Sacrifice
Can be good. Ability range+
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.


III
Stamina Mastery
Get in, Get out. Dash around, waste time to get cooldowns up.


II
Imbue
Compress Cooldown
SKIPPABLE


IV
Imbue
Active
Echo Shard
GET THIS (You can now kill Heavy Camps with 2 Pulses)


III
Active
Alchemical Fire
Great but only because of synergy and gun damage increase
You can eventually get all of these items. Choose in any order.


III
Imbue
Surge of Power
Lets you move around in combat better. Use Carbine + Espeed + Fleet with this to be gone in a second.


IV
Active
Infuser
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.


IV
Spellslinger
On its own its good, even better in combo with Mercurial. Gun damage is now really good.


II
Active
Fleetfoot
Speed to synergize with Surge of Power + Enduring Speed


II
Bullet Resist Shredder
Bullet Resist to synergize with Alchemical Fire


IV
Imbue
Mercurial Magnum
Extra gun damage in combination with SpellSlinger


IV
Crushing Fists
If you want to hammer in on a 1k dmg melee attack. Bullet Resist Shredder + Alchemical Fire will allow this.


IV
Active
Shadow Weave
Ambush people for real this time


IV
Cheat Death
Good if you know how to use it.


IV
Active
Magic Carpet
Similar to Cheat Death, Magic Carpet away after a pulse grenade volley. Idea is to be used during Late game.


IV
Plated Armor
Final protection against Bullets


IV
Spellbreaker
Final protection against Spirit


IV
Active
Scourge
If you are steamrolling the enemy, get this to Victorize them.


II
Active
Cold Front
Alternate to FleetFoot - This and then Arctic Blast will severly slow opponents down.


IV
Active
Vortex Web
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Moved Fleetfoot and Bullet Shredder to an Optional box because you dont need them, only for the synergies. This opened up more free-thinking for Alternate Activatables, "Grab one or two" options or something else dynamic. It is also perfectly in slots with Flex (Minus the obvious sellables). This makes the build in general much more clear and open to counter-items.
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