Also known as the Paper Paige 64 build. Focuses on you slapping barriers on your buddies and generally just sort of existing while other people play the game for you. Baa.


I
Active
Healing Rite
Buy this if your lane buddy is stupid (read: doesn't carry you).


I
High-Velocity Rounds
It's ridiculous trying to secure souls... But maybe you'll get used to it?


I
Extra Charge
Gotta clear waves and camps somehow. What? PLAYER damage? Pfft.
The least fun part of support!


II
Active
Guardian Ward
Put barriers on your barriers! Use this for saves. Your 2 is for pushes (and saves, I guess).


I
Extra Stamina
Paige is FAT. Buy this early if your two stamina bars are getting you killed.


I
Sprint Boots
SHE'S SO FAT.
Don't always get Knockdown. Swap it for the counter that's best below.


III
Trophy Collector
It sort of works on Paige... But only because your abilities have massive ranges. Focus on joining fights more than farming. If you get this as your first item, I WILL slap you.


III
Active
Knockdown
DO NOT ALWAYS GET THIS. But it's great for assuring a 3, so this is only here for newbies who strictly follow build orders and can't read.


II
Imbue
Compress Cooldown
More barrier uptime means more pain for the enemy.


IV
Active
Divine Barrier
20 second cooldown when you use it on a friend!? Say no more! Try to avoid using this selfishly.


IV
Transcendent Cooldown
Four active items and four abilities to spam means you want all the cooldown you can get.
Buy at least one.


IV
Active
Vortex Web
Mostly useful towards the end of the game where enemies group up. Land group-wide 3's!


IV
Active
Curse
For the support who can't take it anymore.


IV
Active
Scourge
You're going to be hanging around one of your stupid teammates, anyway.


IV
Active
Ethereal Shift
You can active and deactivate this immediately for a run speed buff.
Help me, team!


I
Imbue
Mystic Expansion
This is only here so it doesn't bug you about what ability you wanna put this on.


III
Greater Expansion
Lets you stay REEEAAAL far back, as you tend to do.


II
Imbue
Duration Extender
Because it's not enough they're slowed and stunned from a mile away. It also has a last a year, too.


III
Superior Duration
Why is this game still going on?
Explanation in annotations.


III
Stamina Mastery
A nice luxury to have, but mostly useful for navigation or escapes. Diagonal double air dashes are fastest.


II
Enduring Speed
Because this builds from Sprint Boots like Trophy Collector, you double-dip the movespeed bonus.


III
Veil Walker
This is really nice to let you zip around between lanes quick without running into trouble. Only issue is the price for such a pretty minor convenience.
Make sure the enemy targets you even more! Slowing Hex and Decay are my go-to's.


I
Rebuttal
Oops! All melee!


II
Reactive Barrier
It's okay in laning.


II
Active
Slowing Hex
Very character-dependent item. Look up what it silences, but generally it's Shiv, Calico, and Lash. Make sure to upgrade to Vortex Web for maximum pain.


III
Counterspell
You're very vulnerable to pick abilities. This lets you get a second chance. But there might be a better active item to counter your problems.


III
Active
Rescue Beam
Your role is mostly preventative, and your barrier is better for saves. Still, works good as a Bebop and Lash counter.


III
Active
Decay
Look, I can do damage, too! Slap this onto tanks like Abrams or healers like Kelvin. Or people you just don't like.


III
Active
Disarming Hex
Sometimes you'll get flanked by bullet heroes. This makes you at least get the chance to run away.


III
Active
Silence Wave
If your enemies dive or your teammates pull them in, it's handy!


III
Active
Alchemical Fire
If you find it's easy to land for 3, this is the most sensible option to compliment that.


II
Debuff Reducer
It's so you can get Debuff Remover.


III
Active
Debuff Remover
GET IT OFF ME


III
Superior Cooldown
What, you DON'T like pushing buttons?
For minimal suffering.


III
Bullet Resilience
Gun meta. My favorite.


III
Spirit Resilience
Spirit meta, just like the good ol' days.


IV
Spellbreaker
Ehh, nah, I don't feel like taking damage.


IV
Plated Armor
Are your teammates helping you or what?
For a slightly more flavorful experience.


II
Enchanter's Emblem
It ain't bad, but if you need the spirit resist on it, you are most likely dead, and you buy Compress Cooldown pretty early.


II
Healing Booster
You generally shouldn't need this. But if you're getting a lot of mileage out of playing healer, might as well.


II
Mystic Slow
It's okay, but not wonderful. Probably useful in lower rank lobbies where people are clueless.


II
Suppressor
See Mystic Slow.


II
Mystic Vulnerability
You are NOT hitting people with spirit damage.


II
Bullet Resist Shredder
See Mystic Vulnerability, except for your useless gun.


I
Monster Rounds
It's okay, but you can clear waves decently as-is and you generally stay away from objectives.
Other support builds: Speed-E-Mo Dynamo
I mean, it's pretty obvious. Hang back, abuse your massive range, farm assists, repeat. You generally want to leave neutral creeps for teammates unless you have the opportunity to steal it from enemies. Paige is probably the best (and maybe only decent) candidate for Trophy Collector because you're horrible at doing anything else besides getting assists. You want to hang around pushing up waves and joining in on any early game fights to get your free assist in. When you get Transcendent Cooldown, it's just about when wave clearing becomes less of your designated role as teamfights become more common. Make yourself useful and zip between lanes, but don't go for a push unless you have a buddy with you or all the enemies are showing up on the map. You want to abuse your range as hard as you can, really push the limits on how far back you can go and still involve yourself. Oh yeah, and in case it isn't obvious, your 2 is for pushes, and your Divine Barrier is for saves. Once your abilities are on cooldown, you lose relevance, so don't be afraid to run from a fight that looks bad.
If I see you with any of these, I WILL find you and give you a wedgie.


III
Active
Healing Nova
You aren't going to be anywhere near your teammates to use this. It's just a waste.


I
Extra Spirit
You get just a sliver more health on your shield. It doesn't make a difference, really.


IV
Lightning Scroll
This is a joke, right? Just buy Refresher at that point.


IV
Cheat Death
This would be okay, but there's not much point in prolonging your life if you're on cooldown.


IV
Witchmail
I mostly applaud you for the audacity.


II
Active
Split Shot
Tried it, don't like it. Way too expensive just for the niche use of clearing waves or shooting spitballs at enemies.


II
Healbane
If you need to reduce somebody's healing, Decay is a better pick.


III
Active
Cultist Sacrifice
I get it. You don't like Trophy Collector. But now you're taking farm from the people who matter and wasting time grinding camps instead of being active.


I
Headshot Booster
You can't headshot, idiot.


III
Active
Heroic Aura
Would be wonderful if not for the fact you aren't going to be mixed in with your teammates.


III
Fortitude
For $3200, it's a big investment when you're intended to be pretty safe and, furthermore, expendable.
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