
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Eternus 6, some items annotated. Once you're used to build buy items as they feel good. Prio getting 4800 spikes.
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Generally buy things left to right. Buy Early Defensives when needed. I buy warpstone 95% of games but you can move when you purchase.


II
Imbue
Quicksilver Reload
I'm personally a fan of QSR and it can upgrade into magnum later. Can go active reload if you prefer but get 4800 spirit spike.


III
Toxic Bullets
Good for anti heal and sustained damage. Combos well with ricochet.


II
Battle Vest
Can buy enchanters instead if enemy is spirit.
Generally left to right but buy as you need. Leech for 1v6. Capacitor for removing buffs.


III
Active
Warp Stone
I'm a huge warp stone fan, very good into lots of heroes. Can skip if you don't like for fort/other greens.


IV
Leech
Leech is extremely strong, you can go this very early if you are very ahead and want to start 1v6ing


IV
Ricochet
Buy when your damage feels good, extremely good for teamfights especially with leech.


IV
Crippling Headshot
Good for damage/anti heal.


IV
Escalating Exposure
Gives good spirit resist, take that into account. Also good damge of course


II
Suppressor
If enemy has several gun heroes I'd buy


II
Active
Slowing Hex
Huge fan of slowing hex if you're playing active at all. Good into so many heroes/items


III
Active
Silence Wave
Slowing hex alternative, can be good since it shreds spirit


IV
Spirit Burn
I don't really buy but if enemy has too much healing and you have slots/money


IV
Imbue
Mercurial Magnum
Very late game upgrade


II
Healbane
Can buy if you have tesla, dont get if you have toxic


III
Counterspell
Can go this against certain ultis if you're being active. Wraith, holiday, etc


IV
Spellbreaker
Good against some burst heroes, also gives debuff resist


III
Veil Walker
Not a big veil fan, especially post nerf but you can buy


IV
Active
Unstoppable
Holy trinity is leech, ricochet, unstoppable for teamfights


IV
Active
Divine Barrier
I buy this sometimes against pocket, shorter cd than debuff remover and can be used on teammates.


II
Active
Fleetfoot
If you like fleetfoot and have slots, I personally don't go for it.


III
Burst Fire
Can get if you want more attack speed, good for burst and sliding


IV
Silencer
Can buy if enemy has a ton of annoying casters, good with rico


IV
Spiritual Overflow
I'd probably pick up other stuff for damage, also worse post nerf since doesn't provide duration.


IV
Active
Capacitor
Don't think you buy. Anti movement.


II
Spirit Shredder Bullets
Can skip for bigger items, good though


III
Spirit Rend
Can skip for bigger items, good though


III
Fortitude
Possible buy instead of battle vest/spirit lifesteal/enduring.
Buy When Needed.


I
Rebuttal
Don't usually buy unless they have a lot(really a lot) of melee


II
Weapon Shielding
Hard to procc so I'd just go for spirit or reactive if you really need.
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