
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Carry holiday for those with lackluster aim.
I update this build a lot so try to update it every couple days.
Twitch.tv/Yoshi
You want to poke until you get tier 2 barrel and extra charge then look for committed trades. I typically try to switch into Mo and Seven on the enemy team for the big head or with a strong laner like Yamato to stomp lane.


I
Mystic Burst
Mystic Shot also procs Mysic Burst when you get enough spirit power. Mystic Shot also procs Mystic Burst when you get enough spirit


I
Extra Charge
Get this when you get barrel T2 it's a big spike. Also jump and melee your barrels to make them explode on impact


III
Rapid Recharge
More barrel = more dmg


II
Enchanter's Emblem
Op in general and very opressive if you're ahead. Don't be afriad to crackshot lane creeps for clear speed, not being able to headshot waves really slows down your push


III
Active
Cultist Sacrifice
Still very good. Soul reinvestment scales boons quickly and the stats are good. Can be bought after RR. Also if T3s are up just pop a T2 or lane creep


II
Kinetic Dash
You can go sup stam over this but it's kinda a crutch


III
Veil Walker
Still good after nerf. Use the heal and play around the invis for lassos. If you don't need the heal you can buy after Surge of Power


III
Imbue [E]
Surge of Power
If you're running throw a barrel behind you after you hit a pad. The enemy will always chase on the pad so it's very easy to hit also you will get +2 movement speed for running


I
Extra Stamina
Buy sooner into Warden/Haze


II
Imbue [E]
Compress Cooldown
If you really want you can imbue lasso


III
Superior Cooldown
CDR = more ability spam
You want to stomp lane pre 8 mins so you can invade the enemy sinners on spawn then after you spend your bag look for lassos on other lanes.


I
Restorative Shot
Buy into high action lanes


II
Reactive Barrier
Bebop, Abrams, or lots of CC. This is a very good item if the enemy comp is high cc


II
Spirit Shielding
Into double spirit lane or hard spirit like Mina early


I
Rebuttal
Amazing anti melee


I
Active
Healing Rite
If getting this insted of full backing lets you catch a wave, it's already paid for itself


II
Battle Vest
If your lane is double gun or the enemy comp is gun heavy you can go this


I
Headshot Booster
Good into Seven and Krill if you have cracked aim you can buy this insted of Mystic Burst but you have to hit more than 1 headshot per wave


II
Healbane
If they heal a lot. Also denys heal creep healing


II
Active
Slowing Hex
Super OP if they have dashes buy it.
If you see a carry mispositioned in a teamfight barrel spam them. Also look for lassos to start fights.


III
Tankbuster
Does a lot of damage if you buy it later in the game. Also you can bounce pad in Doorman ult


II
Imbue [E]
Duration Extender
If they're buying a lot of reduction or if you're so behind your team needs the ttk buy this sooner
Learn to air strafe off holiday pads for 5 more meters every time you use one (I have a short on how). Also use your 2 to extend the duration of your lasso and if you instantly dash after hitting a pad you can stop it from knocking you up and get the stomp damage on your target.


III
Active
Silence Wave
Cast after lasso ends or before barrel spam. Got nerfed but still very good to use after or before you catch someone out.


III
Counterspell
Lash, Shiv, Wriath. It's over tuned right now


III
Active
Warp Stone
Great movement. Use it when you lasso someone


III
Active
Knockdown
Seven, Bebop, Vin, GT, Lash. Buy for any of these, this item is super good


III
Spirit Resilience
Look at the start of the game if they're heavy spirit. Then buy this in the mid game


III
Active
Debuff Remover
Into not ult debuffs. Great if you're getting knockdowned


IV
Active
Curse
If an enemy is turbo fed, can buy with or insted of Silence Wave


IV
Active
Divine Barrier
Rough but if your team has no true support and they have a Pocket or Drifter you can play it
Patched tech: dash-2-jump. You 2 inbetween your dash and jump, you get a boost and dont use the air strafe charge. It's good indoors and on the edge of roofs. This only needs and uses 1 stam.


IV
Boundless Spirit
Holiday has good spirit scaling and 15 barrels so this gives a lot of extra dmg, I'd like to get it sooner but I cant find a spot slot wise.


IV
Spirit Burn
If you need antiheal buy this first. If your team is buying good antiheal you can stall this


IV
Transcendent Cooldown
Doesn't affect Tankbuster so buy after Spirit Burn


IV
Imbue [E]
Mystic Reverb
Lowkey better then spirit burn but the antiheal from spirit burn is crazy


III
Greater Expansion
This item is kinda for fun but hitting lassos from 50m away feels good
I'm putting words here so the build looks better.


IV
Plated Armor
Gun/On hits


IV
Spellbreaker
GT, Lash, or any kind of spirit burst


IV
Diviner's Kevlar
The idea is you lead with ult so the shield tanks the damage of you going in. Then you have the +35 spirit power for your barrel spam
If you can aim these 2 items are insane for damage.


IV
Glass Cannon
Objectively better then commiting to spirit if you can aim. If you go this path don't max Bounce Pad and insted go Crackshot


IV
Lucky Shot
With this and GC alone you fry
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