Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Mostly a tank and gun build
Max bomb first to turbo farm, can put a point or two in Life Drain if needed for lane
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Extra Regen
Pretty much need this for sustain, if you don't take a lot of damage the first two waves go Mystic Burst first
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Imbue
Mystic Expansion
Kind of needed now with the bomb nerf
III
Radiant Regeneration
Completely nullifies the hp you spend on abilites, move speed is nice too
II
Kinetic Dash
Extra mobility, ammo and firerate
II
Opening Rounds
Weapon damage and spirit power, both good on Geist
II
Active
Return Fire
Kind of broken against m1s, skip if they don't have 2 or more
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Active
Healing Rite
Break glass in case of emergency. I only buy this if something goes horribly wrong in the first few waves
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Headshot Booster
If you're lane opponents have some big heads like Seven, Viscous, Ivy, Mo etc.
Usually the most important items to get
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Active
Fleetfoot
Such a good item
III
Berserker
Big powerspike, you'll proc the full stacks on this in every fight
III
Active
Warp Stone
Really good for survivability and confirming swaps
III
Tankbuster
Can skip if your team already has a lot of spirit damage
IV
Spellslinger
Huge powerspike, once you get this just focus on tanking up
IV
Leech
You'll be doing tons of gun and spirit damage so this is a perfect item to stay in the fight
IV
Plated Armor
Buy earlier if they have a lot of m1s, can skip if they don't
II
Debuff Reducer
Buy and upgrade when needed (and you will probably need)
Pick what you need
III
Spirit Resilience
You'll buy this at some point, try to get Spellslinger and Leech first though
III
Bullet Resilience
If they have a LOT of bullet damage, usually Return Fire, Fleetfoot and Berserker are plenty until super late game
IV
Juggernaut
Great stats against m1s if you need to go more tank heavy and they're already buying Armor Piercing
IV
Active
Colossus
Great item for Geist if you're trying to be more of a front line tank for your team
IV
Spellbreaker
Can be good against burst spirit damage heavy teams
IV
Healing Tempo
More fire rate and healing
IV
Siphon Bullets
True damage, more hp to tank with what's not to like
III
Toxic Bullets
Good antiheal option, really good in the late game
III
Weighted Shots
Good hybrid item for Geist and you won't really notice the downsides
IV
Crippling Headshot
You're doing tons of bullet and spirit damage so you'll benefit from both shreds
II
Healing Booster
Can be good sometimes, I usually don't think it's worth it though
II
Suppressor
Can buy if you want to go full anti m1s
IV
Armor Piercing Rounds
If they all start buying Plated Armor and Bullet Resist
IV
Cheat Death
Want to test this at some point for ultra late game, should theoretically prevent the main way you die in this build which is a CC chain not letting you get ult off
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