Deadlock CoachDeadlock Coach
Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Description

Debuff Kudzu Ivy.

If you haven't yet, I suggest you watch a video on how to play Ivy effectively. She seems straightforward but is actually quite complex, especially since you can combo her 4 in some wonky ways (Rescue Beam to carry two people, throw Kudzu/Alchemical Fire while still flying etc.)

This build is meant to be a true support. Split push when there's a big teamfight, tear down objectives, deliver the urn like a carrying pidgeon.
Play her like you're playing as a rat. Use her 4 to dive into teamfights when everyone's already low.

Learn how to carry urn solo, it's the most busted way to use her 4.

Item Build
Lane - Early Game

Focus gun and setting up Kudzu.

item
Basic Magazine
500

Ivy's base magazine has 33 bullets, just enough to finish a trooper, not enough to secure the soul. This brings your ammo up to 42.

item
Extra Charge
500

More Kudzu is more pressure. Also decreases cooldown between charges. Sets up for Rapid Recharge later.

item
Extra Spirit
500

All of Ivy's abilities benefit from spirit power, most notably your 2's lifesteal and firerate buff.

item
Mystic Reach
500

Makes it harder for enemies to escape Kudzu. Throw this near the shop when enemies are buying items, deals some good unexpected damage.

Lane - Sell later

item
Monster Rounds
500

Makes it easier to kill troopers and neutral camps. Since you kill troopers with less bullets, you get to hit more denies. Buy after Basic Mag.

item
Active
Healing Rite
500

Buy first if you're in a bad lane. Transitions into Healing Nova. Both these items aren't that good late game as their heal isn't % based like Rescue Beam. They help in laning phase though.

Optional - Lane

item
Sprint Boots
500

Good for rotating lanes. Works during your 4, making ganks easier and faster.

item
Extra Health
500

Good early game HP. Not a necessary buy in the slightest for Ivy, but it transitions into Fortitude later, which boosts your 4's speed.

Early Game

item
Suppressor
1250

Nice debuff for your Kudzu. Transitions into it's much more useful upgrade, Mystic Slow.

item
Healbane
1250

Second Kudzu debuff, makes it much harder for enemies with self-sustain like Abrams and Shiv to stay around.

item
Titanic Magazine
3500

Self defense is king. When you get this item, start doing ganks with your 4 more often. Your extra damage makes you a nice finisher.

item
Active
Rescue Beam
3000

Almost an obligatory buy for any support to fill their role. A strong % heal that doesn't fall off late-game. Pull teammates getting their ass kicked. You can combo this with your 4 to carry two people.

item
Bullet Resist Shredder
1250

Third Kudzu and ult debuff. Upgrading your 4 just one time gives enemies a 32% bullet damage vulnerability when they're hit with a bomb.

item
Improved Spirit
3500

Transitions into Boundless Spirit later. You'll become a building destroyer soon with your firerate buffs.

Early Game - Sell later

item
Healing Booster
1250

Buffs all your healing, including your 2's lifesteal. Not necessary, but a good buy when you're ahead.

item
Active
Healing Nova
1750

Free healing. Use your 2 to buff the healing between yourself and your teammate by 30~%. Depends on how many people are around.

Mid Game

item
Surge of Power
3000

Imbue on your 4. If you bought Fortitude/Enduring Speed you'll notice how absurdly fast you can rotate. Use this to split push, gank, retreat etc.

item
Active
Heroic Aura
3000

Lets you slide at any time, good combo with 2 to vomit bullets. Generally a good support item. Pairs well with Burst Fire's extra slide distance

item
Mystic Slow
4250

Enemies with slow firing guns like Abrams or Shiv will hate you. With Healbane, even more so. The movement slow will come in hand later with Improved Reach.

item
Rapid Recharge
3500

Extra Kudzu spam. Decreases the cooldown between charges. Spam this onto enemies when you gank, since you do 4 debuffs on spirit damage.

item
Improved Reach
3500

Imbue 1. Makes it harder for enemies to escape your Kudzu's range, especially since Mystic Slow reduces their speed.

item
Active
Alchemical Fire
3000

Use when you're taking down a building like a Walker or Patron, increases your teammate's damage by 40%. You can throw this and your Kudzu while flying, pretty much securing a kill while ganking.

Optional - Mid

item
Enduring Speed
1750

Good for rotating lanes, works during your 4. If you bought Surge Of Power you'll move fast enough to fly across the map in less than 30 seconds.

item
Fortitude
3500

You need to move a little faster than that, son, speed is life.

Late Game

item
Boundless Spirit
9500

Extra gun damage, speed, regen. Spirit power to spare, increases 2's lifesteal and fire rate, 1's dps, 4's bullet shield and damage..

item
Burst Fire
3000

Extra slide distance, lets you shoot longer before reloading. Pair with Heroic Aura and 2, fire faster, slide longer.

item
Intensifying Magazine
3000

No brainer buy, you shoot fast, this thing goes up fast. Deal more damage.

item
Leech
7250

Last thing you should be buying. The lifesteal is great, stacks easily with Ivy. The added debuff to enemy healing effectively cripples enemies with self-sustain.

No optionals buys?

Don't buy both of each color.

item
Active
Refresher
6000

Ivy's mobility is a godsend, you can traverse one side of the map to the other, you will be an omnipresent gremlin with this. Buy only if you have enough slots and are rich.

item
Superior Cooldown
4250

Buy this instead of Refresher if you feel like it. Ivy's mobility is great, and having it as soon as possible is incredibly strong.

item
Improved Bullet Armor
4250

Buy if you're taking too much gun damage from Wraith/Haze/Vindicta etc.

item
Improved Spirit Armor
4250

Buy if you're taking too much spirit damage from Bebop/Pocket/Seven.

Optional - Counters

item
Active
Knockdown
3000

Use on an annoying Grey Talon or Vindicta. Good for cancelling enemy ults like Haze or Seven, but if you can get close enough, you can just slam them with your 3.

item
Active
Ethereal Shift
3000

Helps you avoid burst damage. Ivy's 3 already does this, but you can save that one for cancelling enemy abilities, and use Ethereal Shift exclusively agaisn't burst damage.

item
Active
Curse
6000

Enemy team has a fed character? Buy this and gank them. If you just really hate someone, buy this too.

item
Active
Decay
1250

Good agaisn't Abrams, Shiv, Dynamo, anyone with good self-sustain or healing. Cuts their healing to half so you can kill them easier.

item
Active
Slowing Hex
1750

Buy if an enemy keeps running away (like Lash). If the enemy team has a strong Calico, this item is effectively a cheaper curse, shutting down three of her skills.

item
Enchanter's Barrier
1250

Good agaisn't enemies with strong poke, such as Geist, Grey Talon, Kelvin, etc.

item
Reactive Barrier
1250

Buy if you're laning agaisn't Bebop, Warden, Vindicta. Anyone with a stun. Falls off late game, but good early game.

item
Active
Debuff Remover
4250

Generally good item, you'll get value out of it every match. Buy if the enemy team has a strong Bebop, Warden, Wraith etc. Useful for when someone tries to knock you out while you're flying.

Ability Point Order

Kudzu Bomb

Watcher's Covenant

Stone Form

Air Drop

1

1

1

2

1

2

5

2

5

2

5

5