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Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Description

"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you hit multiple enemies with Splatter (1), Mystic Regeneration will heal you more!

item
Mystic Regeneration
800

Hitting Heroes with Spirit Damage will grant you Health Regen! Hitting more than one hero increases the effect. Scales well so try to hold onto it as long as you can.

item
Mystic Burst
800

An increase of damage for Splatter (1). |Upgrade into Tankbuster|

item
Extra Spirit
800

More spirit means more damage! Mystic Regen also gets stronger with Spirit. |Upgrade into Improved Spirit|

item
Improved Spirit
2400

More spirit means more damage! Mystic Regen also gets stronger with Spirit. |Upgrade into Boundless Spirit|

item
Quicksilver Reload
1600

Adds 60 more damage to Splatter (1) while also reloading your weapon and granting fire rate. |Can be sold for a slot|

item
Mystic Expansion
800

Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into Greater Expansion|

Mid Game

Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses. Upon acquiring Echo Shard, your burst damage will be greatly increased as you'll be able to throw TWO Splatter (1) in a row and trigger Spirit Burn with ease.

item
Compress Cooldown
1600

Reduces the cooldown of Splatter (1), meaning you'll be able to deal a lot of damage more often! |Upgrade into Superior Cooldown|

item
Enchanter's Emblem
1600

As long as you remain above 65% health, you'll gain more spirit and some cooldown reduction. This also grants you Spirit Resistance. |Can be sold for a slot|

item
Tankbuster
4000

Increases Splatter (1)'s damage by a considerable amount. The bigger the max health of the enemy, the more the damage! Has a cooldown, so after using Echo Shard, it will not trigger instantly.

item
Active
Echo Shard
6400

Allows you to reset the cooldown of Splatter (1). You'll be able to throw TWO Splatter (1) in a row!

item
Superior Cooldown
4800

Reduces the cooldown of all of your abilities but also items, like Echo Shard!

item
Spirit Burn
6400

Upon dealing a large amount of damage to an enemy, they will explode for more damage. Enemies caught in the blast will burn and have their healing reduced.

Survival

If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.

item
Weapon Shielding
1600

If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!

item
Spirit Shielding
1600

If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!

item
Bullet Resilience
3200

Very useful if the enemy team is mostly Bullet oriented.

item
Spirit Resilience
3200

Very useful if the enemy team is mostly Spirit oriented.

item
Reactive Barrier
1600

Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!

item
Debuff Reducer
1600

Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.

item
Active
Debuff Remover
4800

Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.

item
Counterspell
3200

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

item
Active
Guardian Ward
1600

Upon use, you (Or an ally!) gain a Barrier, along with some move speed.

item
Active
Divine Barrier
8000

Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.

Late Game

You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you, consider Spirit Rend and Escalating Exposure. Spirit Rend is easy to stack by landing headshots, and Escalating Exposure stacks easily with Spirit Burn.

item
Boundless Spirit
8800

A lot more spirit means a lot more damage! Will also heal you whenever you cast an ability.

item
Greater Expansion
4000

Increases the range of all of your abilities, but also items! Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !

item
Mystic Reverb
6400

Upon hitting an enemy with Splatter (1), it'll slow them and trigger a delayed burst in the form of an Area of Effect. Has a cooldown, so with Echo Shard, only your first Splatter (1) will trigger it.

item
Witchmail
6400

Upon taking Spirit Damage, the cooldown of one of your abilities will be reduced. This includes Goo Ball (4).

item
Spirit Shredder Bullets
1600

Lower the Spirit Resistance of enemies you shoot with your gun while also granting you (And your allies!) with spirit lifesteal against them. So shoot first before using Splatter (1) !

item
Spirit Rend
4800

Same effects as Spirit Shredder Bullets, but further reduces Spirit Resistance whenever you land a headshot.

item
Mystic Vulnerability
1600

Reduce the enemy's Spirit Resistance when inflicting Spirit Damage to them. Easily triggered by your first Splatter (1)!

item
Escalating Exposure
8000

Deal more Spirit Damage to the enemy when inflicting Spirit Damage to them. Stacks easily with Spirit Burn!

Actives

Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!

item
Active
Warp Stone
3200

Teleport in a desired direction instantly. Also grants some bullet resistance upon use.

item
Active
Rescue Beam
4000

Can be used to heal yourself (And an ally!). You can pull people that are in your Cube (2).

item
Active
Infuser
8000

Grants you with a large amount of Spirit, which results in more damage, while also gaining a massive amount of Spirit Lifesteal.

item
Active
Shadow Weave
6400

Upon use, turn invisible and once you break invisibility, gain a large amount of spirit. This results in a lot more damage for Splatter (1)

item
Active
Vortex Web
8000

Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.

item
Active
Silence Wave
4800

Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power. Use it first before using Splatter (1) for more damage!

item
Active
Cold Front
1600

Unleash a burst of damage around you that slows.

item
Active
Arctic Blast
8000

Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage!

item
Active
Focus Lens
6400

Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst.

item
Active
Scourge
6400

Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Active
Healing Rite
800

Useful during laning if you're really struggling. Avoid getting shot or hit by a tower when using this! Otherwise it'll turn it off!

item
Active
Return Fire
1600

Send back some of the damage you take!

item
High-Velocity Rounds
800

Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|

item
Express Shot
4000

Use with your Alt-Fire. If you wait before shooting for a few seconds, your next Alt-Fire will be doubled and deal a lot more damage!

item
Trophy Collector
4000

Grants you a lot of bonuses, like soul generation, when you rack up kills and assists!

item
Active
Metal Skin
3200

Allows you to ignore any bullet damage for a few seconds. Useful against Haze, Wraith, Vyper and more!

item
Stamina Mastery
4000

Grants you more mobility and allows you to TRIPLE jump during Goo Ball (4).

item
Active
Rusted Barrel
800

Lowers an enemy's fire rate. Useful against Haze, Wraith, Vyper and more!

item
Active
Spirit Sap
1600

Lower an enemy's Spirit power and Spirit resistance for a lenghty duration.

item
Active
Slowing Hex
1600

Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.

item
Active
Decay
3200

Reduces the healing of a target and deals damage based off their current health. Useful against Abrams, Infernus, Mo&Krill and more!

item
Active
Knockdown
3200

Applies a delayed stun to a target. Also rapidly brings down any flying hero to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Active
Disarming Hex
4000

Disarms an enemy. Extremely useful against Haze, Wraith, Vyper, Infernus and more.

item
Surge of Power
4000

Increases Splatter (1)'s damage and gain fire rate and movement speed when using it!

item
Active
Curse
6400

Disarms, Interrupts and Silences an enemy. Extremely powerful to take down any carry.

item
Arcane Surge
2400

After a dash-jump, your next ability will be empowered! Always try to dash-jump before using Splatter (1) with this!

item
Diviner's Kevlar
6400

Grants you a large Barrier and some Spirit when using Goo Ball (4).

item
Spiritual Overflow
6400

After shooting an enemy a few times, you'll gain a lot of fire rate but also more Spirit which means more damage with Splatter (1) !

item
Crippling Headshot
8000

Lower your enemy's resistances (Gun&Spirit) and also inflict them with healing reduction by landing a headshot. So land a headshot before using Splatter (1)!

item
Mercurial Magnum
8000

After using Splatter (1), your bullets will do Spirit Damage ontop of gun damage until you releoad.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

5

1

2

5

1

2

5

2

5