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Calico
Wreaks havoc from the sidelines

Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.

Calico
Wreaks havoc from the sidelines

Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.

Description

"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 4s between shots to get its effect!

item
Melee Lifesteal
800

Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. | Upgrade into Lifestrike |

item
Spirit Strike
800

Empowers your Puddle Punch (3) and melee to deal some Spirit Damage and reduce Spirit Resistance. Try to land Splatter (1) after using this! | Upgrade into Spirit Snatch |

item
Extra Charge
800

Gives you an extra charge of Puddle Punch (3). Useful to harass more! | Upgrade into Rapid Recharge |

item
High-Velocity Rounds
800

Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|

item
Express Shot
4000

After not shooting for 4s, your next bullet is doubled and deals a lot more damage. Use your Alt-Fire (RMB) to deal huge damage! |Can be sold for a slot|

Mid Game

Buy left to right. Enduring Speed is optional. You can sell Express Shot for slots if needed. If you are able to time parries well, grab Counterspell as it'll make you able to parry many ultimate abilities!

item
Melee Charge
1600

A huge increase of Heavy Melee Damage. Can be activated with Puddle Punch (3) when fully upgraded! | Upgrade into Crushing Fists |

item
Enduring Speed
1600

Allows you to move faster and grants you resistance against slows. Useful when going in to melee. | This item is optional |

item
Rapid Recharge
4000

Grants you even more charges of Puddle Punch (3) and less downtime between them.

item
Lifestrike
4000

A large increase in melee damage. Will also improve your healing, and put a big slow on the enemy. Works with Puddle Punch (3).

item
Crushing Fists
8000

Your melee attacks lower the bullet resistance of the enemy, and gives you some ammo. Each hit creates stacks, at max stack, you'll stun the enemy! Works with Puddle Punch (3).

item
Berserker
3200

The more damage you endure, the stronger you'll get. This increases your melee damage!

Parrying

If you are confident in your parries, then these will help you dish out more damage and increase your survivability by a considerable amount.

item
Rebuttal
800

Lowers your parry cooldown passively, but also deflects melee damage on successful parry! You also gain a HUGE boost in melee damage after a parry. Does NOT work with Counterspell.

item
Counterspell
3200

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

Late Game

Buy left to right. Juggernaut is Optional. Get items as you unlock Flex Slots! Don't forget to get Actives, they are very powerful items that can turn the tides of battle.

item
Spirit Snatch
4000

Upon hitting a hero with melee, steal their spirit power and resistance! Resulting in the enemy getting weaker and you getting stronger! Can be done with Puddle Punch (3).

item
Hunter's Aura
3200

Any enemy near you will have their bullet resistance and fire rate lowered. Tripled if the enemy is alone!

item
Juggernaut
8000

Grants you Enduring Speed's slow resistance, but also lowers the fire rate of anyone shooting you. Very useful against gun oriented characters like Haze and Wraith. | This item is Optional |

item
Weakening Headshot
1600

Lowers the enemy's bullet resistance when you headshot them. | Upgrade into Crippling Headshot |

item
Crippling Headshot
8000

Lower the resistances of your enemies with a headshot and also apply Healing reduction! Less bullet resistance for the enemies makes them take more melee damage!

item
Hollow Point
3200

When you are at high health, you'll deal more bullet damage! Which means more melee damage! You also lower the enemy's bullet resistance when hitting them!

item
Frenzy
6400

You become very resilience to gun damage when below half health. You also gain movement speed which helps you escape delicate situations.

Survival

If you find yourself dying easily or taking too much damage, consider one (or more) of those items! Since the rework, Barriers work with Resistances.

item
Weapon Shielding
1600

If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!

item
Spirit Shielding
1600

If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!

item
Bullet Resilience
3200

Very useful if the enemy team is mostly Bullet oriented.

item
Spirit Resilience
3200

Very useful if the enemy team is mostly Spirit oriented.

item
Reactive Barrier
1600

Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!

item
Debuff Reducer
1600

Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more. This includes the stun when you get Parried!

item
Active
Debuff Remover
4800

Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.

item
Plated Armor
6400

Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.

item
Active
Guardian Ward
1600

Grants you (Or an Ally!) a barrier and some movement speed.

item
Active
Divine Barrier
8000

Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.

Actives

Those actives are extremely powerful items to gain the edge against the enemy. If you frontline a lot, I recommend Arctic Blast or Scourge. Focus Lens is useful if enemies tend to escape before you finish them off. Do not buy Return Fire if you have Juggernaut.

item
Active
Return Fire
1600

Deflect a portion of damage taken for a few seconds. You need to have Line of Sight for the deflect to work. Sell if you have Juggernaut.

item
Active
Cold Front
1600

Deals a burst of Spirit Damage around you, that also slows enemies hit. REMEMBER: Punch first before using this to trigger Spirit Strike and lower the enemy's resistance!

item
Active
Warp Stone
3200

Allows you to teleport in any direction while also giving you some bullet resistance.

item
Active
Unstoppable
8000

Become immune to any form of Crowd Control for a few seconds. You cannot get parried while this is active!

item
Active
Colossus
7200

Grants you a large amount of max HP passively, but also a decent amount of resistances, and a slowing aura upon activation.

item
Active
Phantom Strike
6400

Teleports you to a target, disarms and slows them while also dealing a burst of Spirit Damage. This will bring down any flying enemy to the ground.

item
Active
Scourge
6400

Gain a large amount of Spirit Resistance and an Area of Effect around you that deals damage to enemies near based off their Max Health. Can be applied to an Ally! This can replace Torment Pulse.

item
Active
Arctic Blast
8000

Unleash an ice wave around you upon use, similar to Cold Front. The wave will FREEZE enemies hit. Frozen enemies take more damage.

item
Active
Focus Lens
6400

Silence an enemy. Upon expiration, 30% of the damage inflicted to the enemy while silenced will be dealt. Useful to kill enemies that tend to escape when low on health.

Anti-Healing

If you feel like that Crippling Headshot isn't enough to reduce the enemy's healing consider one of those! Healbane is the cheapest and can be triggered by dealing Spirit Damage!

item
Active
Decay
3200

Lowers an enemy's healing, while also dealing constant spirit damage to them based off their current health. Useful against Abrams, Shiv and Mo&Krill.

item
Healbane
1600

Reduces the healing of anyone hit by your Spirit Damage. Toxic Bullets and Decay can trigger this too!

item
Toxic Bullets
3200

After landing enough bullets on an enemy, you'll proc a bleed effect that'll deal damage based off their current health and also reduces their healing.

item
Inhibitor
6400

You bullets and melee attacks will lower the enemy's damage, and also apply healing reduction.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Mystic Regeneration
800

Grant you heal regen when hitting an enemy with Splatter (1) but also Puddle Punch (3) when Spirit Strike hits! | Can be sold for a slot |

item
Mystic Shot
1600

Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.

item
Backstabber
1600

This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. | Can be sold for a slot |

item
Point Blank
4000

Grants you more damage when you're really close to your enemies! Your close range gun damage/melee damage will also slow down your enemies.

item
Spiritual Overflow
6400

Your bullets will charge up Spirit Power for more damage with Splatter (1) and actives such as Cold Front or Arctic Blast.

item
Sprint Boots
800

Will grant you more sprint speed, but also out of combat health regen. Out of combat means, you need to not be taking damage, and not be attacking! |Upgrade into Trophy Hunter|

item
Trophy Collector
4000

Grants you a lot of bonuses, like soul generation, when you rack up kills and assists!

item
Battle Vest
1600

Extra Bullet Damage & Fire rate when you are above 65% health. Useful if you find yourself in need of some Bullet Resistance.

item
Enchanter's Emblem
1600

Extra Spirit & Cooldown reduction when you are above 65% health. Useful if you find yourself in need of some Spirit Resistance.

item
Healing Booster
2400

Increases your healing, such as Melee Lifesteal, Lifestrike and even the Cube (2).

item
Fortitude
4000

Grants you a large amount of health regen when you don't take damage for 12s. This means you don't have to go to base to heal!

item
Active
Restorative Locket
1600

A burst of healing upon use depending on the amount of stacks. Also grants you 2 stamina back if used at full stacks. Stacks are obtained when nearby enemies cast their abilities.

item
Active
Metal Skin
3200

Become immune to bullet damage upon use for 4s! Useful against Haze, Wraith and more. Can be paired with Return Fire!

item
Active
Rescue Beam
4000

Can be used to heal yourself (And an ally!) a large amount of health. You can also pull an ally to you. Also works when your Ally is in The Cube (2).

item
Stamina Mastery
4000

A lot more dashes, resulting in a lot more mobility.

item
Torment Pulse
3200

Deal spirit damage to the two nearest enemies, which provides us with constant passive damage at melee range. Scourge can be bought instead!

item
Active
Rusted Barrel
800

Lowers the fire rate of an enemy. Useful against gun oriented characters like Vyper, Haze, Infernus, Wraith and more.

item
Active
Slowing Hex
1600

Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.

item
Active
Disarming Hex
4000

Disarm a hero for 4 seconds and lower their bullet resistance. A hard counter to Haze, Wraith, Vyper and Infernus!

item
Active
Decay
3200
item
Active
Silence Wave
4800

Throw a wave forward that silences, lowers spirit resistance and their spirit power. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3200

Allows you to stun an enemy. Brings down flying characters very quickly. Useful against Seven, Bebop and more.

item
Active
Curse
6400

Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

2

5

5

1

2

5

1

2

5