
Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.
Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.
Eternus 6, some items annotated. Once you're used to build buy items as they feel good. Prio getting 4800 spikes.
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Generally buy things left to right. Buy Early Defensives when needed. I buy warpstone 95% of games but you can move when you purchase.


II
Veredeln
Quecksilber-Nachlader
I'm personally a fan of QSR and it can upgrade into magnum later. Can go active reload if you prefer but get 4800 spirit spike.


III
Giftige Kugeln
Good for anti heal and sustained damage. Combos well with ricochet.


II
Kampfweste
Can buy enchanters instead if enemy is spirit.
Generally left to right but buy as you need. Leech for 1v6. Capacitor for removing buffs.


III
Aktiv
Teleport-Stein
I'm a huge warp stone fan, very good into lots of heroes. Can skip if you don't like for fort/other greens.


IV
Aderlasser
Leech is extremely strong, you can go this very early if you are very ahead and want to start 1v6ing


IV
Querschläger-Kugeln
Buy when your damage feels good, extremely good for teamfights especially with leech.


IV
Verkrüppelnder Kopfschuss
Good for damage/anti heal.


IV
Eskalierende Bloßstellung
Gives good spirit resist, take that into account. Also good damge of course


II
Unterdrückung
If enemy has several gun heroes I'd buy


II
Aktiv
Fluch der Langsamkeit
Huge fan of slowing hex if you're playing active at all. Good into so many heroes/items


III
Aktiv
Welle der Verstummung
Slowing hex alternative, can be good since it shreds spirit


IV
Magiebrand
I don't really buy but if enemy has too much healing and you have slots/money


IV
Veredeln
Wilde Magnum
Very late game upgrade


II
Heilungsfluch
Can buy if you have tesla, dont get if you have toxic


III
Gegenzauber
Can go this against certain ultis if you're being active. Wraith, holiday, etc


IV
Zauberbrecher
Good against some burst heroes, also gives debuff resist


III
Mystischer Schleier
Not a big veil fan, especially post nerf but you can buy


IV
Aktiv
Unaufhaltsam
Holy trinity is leech, ricochet, unstoppable for teamfights


IV
Aktiv
Göttliche Barriere
I buy this sometimes against pocket, shorter cd than debuff remover and can be used on teammates.


II
Aktiv
Schnelle Stiefel
If you like fleetfoot and have slots, I personally don't go for it.


III
Feuerstoß
Can get if you want more attack speed, good for burst and sliding


IV
Verstummer
Can buy if enemy has a ton of annoying casters, good with rico


IV
Magische Sättigung
I'd probably pick up other stuff for damage, also worse post nerf since doesn't provide duration.


IV
Aktiv
Kondensator
Don't think you buy. Anti movement.


II
Antimagische Kugeln
Can skip for bigger items, good though


III
Magieriss
Can skip for bigger items, good though


III
Seelenkraft
Possible buy instead of battle vest/spirit lifesteal/enduring.
Buy When Needed.


I
Widerstand
Don't usually buy unless they have a lot(really a lot) of melee


II
Waffenschild
Hard to procc so I'd just go for spirit or reactive if you really need.
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