Trapper je schopen zamořit bojiště nejen latentním jedem, ale také spektrálními pavouky, a pokud není včas zastaven, z mapy udělá smrtící past protkanou zpomalujícími pavučinami.
Trapper je schopen zamořit bojiště nejen latentním jedem, ale také spektrálními pavouky, a pokud není včas zastaven, z mapy udělá smrtící past protkanou zpomalujícími pavučinami.
This build has a heavy focus on your gun damage, rather than on maxing out Assassinate like other builds. I found Assassinate to be a little inconsistent for revolving a build around, so I made this one instead.
Stay far away, but now you will start to ramp up in damage
Excellent survivability boost, upgrades later.
Huge early damage boost, remains useful.
Bread and butter for every Vindicta build.
Fire rate upgrade = DPS upgrade.
This will very nicely ramp up your damage, particularly in teamfights where you can flick from target to target.
Vindicta has less stamina than other characters; this bridges the gap.
Your Flight will be the main source of your damage, so you want it up as much as possible.
Overall damage increase.
Use this if you're having a very hard lane where you are forced to back.
If your lane is tough but you aren't finding yourself going back to base, use this to get a bit of extra healing.
Useful against particularly good Wraiths, Hazes, and Vypers.
Useful against Calico, Geist, and others.
This is where the damage starts to ramp up.
Empty your mag, hit them with a crow, reload instantly.
Helps you make the most of your Flight's spirit damage.
The passive health regen for this is slept on. This will stop you having to go back to base all the time if you are low.
Fire rate = DPS.
Straight upgrade on Long Range.
Straight upgrade on Compress Cooldown.
Slowing enemies will make them easier to hit.
Straight upgrade on Headshot Booster.
You will still be lower on stamina than others, but no reason not to take this.
More spirit = more damage.
DPS Champ.
You will become absolutely insufferable with this if you can hold your aim on someone's head.
The bonus spirit damage on this, combined with everything else, means you will be shredding health bars.
No reason not to.
Very good against high burst damage heroes - think Grey Talon, Lash, etc.
Use this if you're going on a mad one.
If you don't fancy one of the items above, this is a respectable choice to use on Fly.
Generally a useful item for dealing with pesky Wraiths and the like.
Again, an optional choice if you'd prefer to use this.
The damage and resist boosts are very welcome, but other items are better.
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