Mo a Krill se díky své schopnosti zahrabat se pod zem dokáží dostat do zad téměř komukoli. A nakládačka, která pak většinou následuje, není nic pro slabé povahy.
Mo a Krill se díky své schopnosti zahrabat se pod zem dokáží dostat do zad téměř komukoli. A nakládačka, která pak většinou následuje, není nic pro slabé povahy.
Dominate the skies with your THICC THIGHS, Carbine, and Swap your enemies into favorable positions!
Not in Order
Component - Since we're rushing Headhunter, this will end up give us good poke for lane
Component - Bullet Velocity is good for Paradox
Core - Gives your Carbine big dmg - ONLY SELL 40+ MIN OR STRUGGLING FOR SLOTS
Core - Makes Paradox's lane way better as you get good poke alongside some small healing - Rush in Lane
Component - Out of combat regen might be good?
Component - Carbine hurts now - Builds into Tankbuster
Minions can't touch the tower if they die fast - Also can farm camps faster when the wave is away
Gives you sustain from shooting things
This OR Restorative Locket - Good for staying in lane when behind
Healing rite upgrade if needed
This OR Healing Rite - Gives insane bursts of healing to survive aggressive lanes
Good to shut down early gun carries
Buy 1 - 2
Good if you're against lots of CC/Debuffs (Abrams, Shiv, Vindicta, Seven)
Good against teams with lots of sustain (Shiv, Abrams, Infernus, Kelvin, McGinnis)
Good against pick/burst characters (Holliday, Mo n Krill)
Good defensive against Bullet carries early
Get this if the enemy is stacking Bullet Res early
Buy if they're stacking Spirit Res early
Enables chase downs for securing kills, especially enemies with movement
L -> R
Core - First item out of lane - Enables you to roam the map without having to rely on jungling or catching waves IF YOU CAN GET STACKS
Core - First Power Spike - Double Carbine goes BRRRR
Core - This enables your bread and butter sky swaps
Core - All abilities cooldown reduced means more chances for Swaps
Core - Second Power Spike - HUGE Carbine DMG, Makes you a huge threat for easy picks
Good for Walker fights and if you're stuck clearing the waves
Good for getting rid of non-ult CC
This if you don't want to rush Plated Armor - Best answer for gun builds or problem Hazes and Wraiths
Good against single enemies with lots of sustain - Abrams, Lady Gheist, Shiv, Mo n Krill
Good against people who rely on their weapon to deal dmg - Wraith, Infernus, Mirage, Haze
Good if your team needs a stun, especially against Dynamo, Seven, Bebop, Haze, Vindicta, GT
Good against heroes who team fight well - Pocket, Dynamo, Yamato
Sell Later - This if Spirit Heavy enemy team
Sell Later - This if Bullet Heavy enemy team
Express Shot makes this viable as you can get 20% Bullet Res almost instantly
Dying to gun? Buy this!
Dying to Spirit? Buy this!
L -> R
Core - Helps you get out after Swap and other situations - Rush if you keep getting caught
Core - Big dmg on your Carbine now
Core - MINUS EVERYTHING THAT KEEPS THE ENEMY ALIVE
BUY WHAT YOU NEED
Express Shot ALSO makes Silencer proc INSTANTLY if you hit every bullet
Invalidates On Hit Effect Bullet characters - Infernus, Haze, Wraith, Vindicta, Vyper
Extra Spirit Resist that gives you CDR
Good against enemies with debuff ults - Pocket, Wraith, Ivy etc
Good to shut down the enemy carry
Double Carbine just sounds funny :3
Delete people out of the game!
Better Slowing Hex, but you have to aim it - HUGE for team fight ult synergy
Pulzní granát
Zeď času
Kinetická karabina
Paradoxní prohození
1
2
1
1
2
5
5
2
5
1
2
5